martedì 30 dicembre 2008

2LifePhotos

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

2LifePhotos
Tuesday, December 30, 2008 - Thursday, January 01, 2009
(10 PM CET - 01 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO

Fondata il 31 gennaio 2008 da ChrisTower Dae, la 2LifePhotos è l'associazione di fotografi di Second Life che offre un servizio di ripresa fotografica adatto a qualsiasi esigenza. Qualità, puntualità ed efficienza sono la prerogativa dell'associazione.La 2LifePhotos si dedica anche allo sviluppo della fotografia a livello tecnico e artistico, attraverso corsi, seminari e alla promozione di mostre ed esposizioni. Il nostro punto di forza è la qualità che si ottiene solo con la passione.
Alcuni dei 51 associati della 2LifePhotos :
Aura Manamiko, Marinu Gausmann, Eleonora Porta, Redmoon Balut, Attilio Meili, Alii Vella, BolbShine Allen, Canguro Willsmere, Chianera Cioc, Fiona Saiman, Gulia Janus, Katia Kirax, Kei Kojishi, Koinup Burt, Majla Kjeller, Manoji Yachvili, Marypink Cortes, Morgause978 Merlin, Paol Oh, Petronio Theas, Rachele Delgado, saint Torok, sceky Koba, Silvy Noel, simba Schumann, toytony Runo, Sherdan Bergamasco, Pavo Baxter, nexuno Thespian, Mony Zhora, Kerubina McMillan, Kalista Hartshon, Julian Pick, Fenton Maurer, ElenaMaria Dagostino, DeaAthena Helendale, Crissy Anatine, Astarte Alter.

La 2LifePhotos ha la sua sede ad Itland E 2LifePhotos .
Abbiamo anche un sito che cura Aura Manamiko a questo indirizzo http://2lifephotos.p-network.net/ .

lunedì 29 dicembre 2008

MillaMilla Noel



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

MillaMilla Noel

December 29. 2008
(10 PM CET - 01 PM SLT)
Caledoscopio diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664

Ogni qualvolta guardo le foto di MillaMilla Noel penso al concetto di umanità accresciuta.Questa splendida artista ha fatto della costruzione dell'avatar un'arte, con la quale esplora le possibili espressioni del sè di una umanità mutante e in continua trasformazione.Grazie alle sue opere cogliamo più drammaticamente il senso del nostro essere contemporanei.I suoi lavori non sono mai banali, mai scontati, e ci parlano della maniera visionaria e poetica con cui Milla si guarda attorno.Volti delicatissimi e mostri, sensazioni impalpabili e contrasti forti, alieni e cyborg con sentimenti e atteggiamenti umani, Milla non è interessata all'aspetto realistico di questo nostro mondo di pixel e immerge i suoi soggetti in uno spazio che non è mai convenzionale, come la scelta, molto particolare, di luci e colori.
- Marinù Gausman

L'espressività di MIlla si traduce e intrerpreta attraverso una mutevolezza di colori e scenari. In alcune foto il protagonista assoluto è l'avatar, con una ricchezza di particolari che lo rendono quasi tridimensionale, come per dargli la possibità di uscire dalla fotografia stessa. Altre volte invece, i colori degli sfondi catturano gli occhi con una sorta di ipnosi psichedelica dove il personaggio centrale non è percepibile nell'immediatezza e dà spazio alla ricerca, al gioco dello scoprire, comprendere, immedesimarsi , interagire aggiungendo o togliendo attraverso la propria immaginazione colori o oggetti, a quelli della foto. L'essenza delle opere di Milla è l'essere completamente liberi.
- AtmaXenia Giha

facebook: MillaMilla Noelyoutube: http://www.youtube.com/watch?v=kpUcwHl4DDU
Exhibitions in sl:
Museo del Metaverso, Galleria Imparafacine Runo presso Vulcano, ISN galleria , SecondVision Gallery, Galleria Lion Igaly, Galleria Aquila Faulds
Exhibitio in RL:
Rinascimento Virtuale a Firenze
Exhibit in corso:
video presso il NMC Labs - diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664
installazione di Lucian Iwish presso Uqbar - Arenahttp://slurl.com/secondlife/Experience%20Italy%20NW/128/124/38

domenica 28 dicembre 2008

Evaluna Sperber


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Evaluna Sperber
Sunday, December 28, to Tuesday, December 30. 2008
(10PM CET - 01 PM SLT)
ARENA MdM slurl: http://slurl.com/secondlife/Uqbar/47/222/722


LUNE EMOTIVE

Finalità:
1) promuovere la diffusione di espressioni creative di autori esordienti in collaborazione sinergica, dare cioè l'impulso ad una nuova forma di spettacolo virtuale.
2) affiancando queste espressioni creative sempre a temi sociali scarsamente conosciuti, offrire informazione attraverso il principio del piacere utilizzando il metaverso come mezzo di comunicazione di temi volutamente ignorati da stampa e televisione.
3) creare percorsi di ascolto come una nuova caccia al tesoro tra land Italiane che conduca alla fine al Pyramid Cafè vero luogo di incontro e culla di collaborazioni e scambi creativi.

Caratteristiche del progetto:
Nascendo dalla genetica di Pyramid il microcosmo di LUNE EMOTIVE ne segue i principi. Non richiede un grande dispendio di prims in quanto le diverse ambientazioni verranno rezzate singolarmente.
Si tratta nello specifico di ambientazioni contenute all'interno di sfere giganti nelle quali sarà possibile ascoltare in suggestive atmosfere brani di musica e poesia erotica.
Questa sfere o Lune emotive, per l'appunto, verranno rezzate da un jukebox che conterrà anche varie informazioni. Il progetto che avrà la sua sede definitiva in una piazzola di Kastalia in prossimità del Pyramid Cafè, prevede inoltre di essere collegato attraverso delle teleporte ad altrettante land dove verranno ospitate delle singole sfere nelle quali saranno semplicemente inseriti dei racconti erotici o delle poesie erotiche da ascoltare e che a loro volta porteranno a Kastalia/Vulcano. In ogni postazione verrà inoltre dato un invito a quanti avendo capacità grafiche o musicali vogliano creare a loro volta nuove ambientazioni per l'ascolto dei racconti e delle poesie spiate dalla luna, di cui sono autrice.

Al progetto LUNE EMOTIVE SONO ASSOCIATE LA RACCOLTA FONDI PER LE VITTIME DELL'URANIO INPOVERITO PROMOSSA DAL BLOG DI FRANCA RAME E SEGUITA DALL'OSSERVATORIO MILITARE ITALIANO.

I BRANI ASCOLTABILI ALL'INTERNO DELLE LUNE SONO STATI PRESENTATI AL SECOND LYFE PRIDE DI PISTOIA A GIUGNO 2007.

Hanno contribuito assieme a me alla realizzazione del progetto tanti amici che cito con amore perchè ognuno di loro come me ha voluto dare la propria creatività senza alcun fine di lucro per il piacere di creare il bello e per la voglia di usarlo per diffondere informazione.

Per la parte tecnica: JonnyBee Cioc , magicflute Oh, Dracoita ferrentino. Antosperandeo Allen, Tololl Lane,
Per le textures e le ambientazioni: Eymerich Oh, Aloisio Congrejo, Luce Laval.
Per la parte musicale: Macy Barzane , Ingmar Koba, Rokkemasky Rolls
Per le poesie: Rigel Beaumont e la sottoscritta evaluna.

PURA VIDA!!!!!! e grassie tante che mai!

LUNE EMOTIVE (EMOTIONAL MOONS)

Purpose:
1) promote the dissemination of creative expressions of authors at their debut in synergy and collaboration, in other words, give impetus to a new form of virtual entertainment.

2) supporting these creative expressions about social issues unknown by the most part of people , providing information through the principle of pleasure using metaverso as a communications medium of issues deliberately ignored by the press and television.

3) create listening routes as a new treasure hunt among Italian lands, leading ultimately to the Pyramid Café, the real meeting place and cradle of creative collaborations and exchanges.

FEATURES OF THE PROJECT:

Born from the genetic of Pyramid the microcosm of the EMOTIONAL MOONS follow the principles. Does not require a lot of prims as the various environments will be individually rezzed.
This is in specific, locations contained inside giant spheres in which you can listen in evocative atmosphere erotic poetry and music.
This spheres or emotional moons , in fact, will be rezzed by a jukebox that will also contain different informations.

The project will have its permanent seat in a little part of Kastalia near the Pyramid Cafe, also plans to be connected through teleports to lands where they will be housed individual spheres in which will be simply incorporated the erotic stories or erotic poems to be heard and that in turn will lead to Kastalia / Vulcano.
In each location will also be given an invitation to those who have musical graphical skill wants to create new locations for listening to stories and poems spy from the moon, of which I am the author.
The project lune emotional are associated raising funds for victims of uranio impoverito (impoverished uranium) promoted by the blog of Franca Rame followed by italian military observatory

i played in extracts of lune were presented to second lyfe pistoia a pride of june 2007.

A special mention for many friends that I love who helped me for the implementation of the project.Each of them as I, wanted to give his creativity with no profit, for the pleasure of creating beauty and the desire to use it to disseminate information:

technical support): JonnyBee Cioc , magicflute Oh, Dracoita ferrentino. Antosperandeo Allen, Tololl Lane,
textures and environment support: Eymerich Oh, Aloisio Congrejo, Luce Laval
musical support: Macy Barzane , Ingmar Koba, Rokkemasky Rolls


BIO
Nasco in second life in aprile 2007, il mio ingresso parte dal blog di franca rame ed è motivato dal tentativo di entrare in contatto con quanta più gente possibile per diffondere informazione.

-fino a settembre 2007 mi "tippo" attraverso varie land dove collaboro imparando...poi approdo a Vulcano Pyramid dove con l'aiuto di Magicflute oh e molti altri amici realizzo le mie 8 lune emotive

-in ottobre tengo il primo spettacolo di poesia dal vivo presso la land di rocca rossini

-in dicembre partecipo come ospite all'evento inaugurale di Pyramid cafè con una performance con le prime coreografie e scenografie di mia ideazione

-In gennaio 2008 comincio a tenere a Pyramid cafè 10 incontri settimanali di poesia e musica dal vivo. Nel corso di questa preziosa esperienza imparo i tempi declamatori utili nel metaverso e altri piccoli excamotage utili alla buona riuscita di un evento di intrattenimento che non replica la realtà perchè rispetta i mezzi di second life e non ne violenta il rendimento...non uso streaming che impedisce l'immediatezza .

-contemporaneamente da gennaio inizio una collaborazione con ALESSIO SANTACROCE musicista livornese del gruppo LA QUARTA VIA che nel metaverso tiene incontri per la raccolta fondi e la promozione dell'associazione antropos. divento ospite abituale, su sua richiesta, dei suoi eventi ed una mia poesia viene inserita in un disco che attualmente viene venduto in Toscana per la raccolta fondi

-l'8 marzo 2008 inauguro a PYramid le lune emotive con il primo evento strutturato teatralmente in una ambientazione da me creata chiamata crisosfera (durata media degli eventi 1 ora)

- dall'8 marzo a maggio 2008 porto le coorti d'amore in molte land : eventi eseguiti quasi tutte le settimane intervallando le presenze con le performance di alessio santacroce.
Pyramid 2 eventi
saturnia 2 eventi
portocervo 2 eventi
pantelleria 1 evento
museo del metaverso 1 evento
puglia 1 evento
art factory 1 evento
roma centro 1 evento

-in aprile 2008 partecipo al pangea day assieme ad alessio santacroce con una performance poetica
http://thepyramidcafe.ning.com/video/video/show?id=2031098%3AVideo%3A1464

-maggio 2008 breve collaborazione con la casa editrice vol§ver prims edizioni partecipo come voce narrante alla presentazione del primo libro nato in second life.

-maggio 2008 ho una breve collaborazione con il mensile di second life di eros boa che ospita un mio spazio.

- il 29 giugno Presento Le coorti d'amore in Real life alla manifestazione Marghera estate Marghera Village con uno spettacolo di 40 minuti visibile in ARCOIRIS TV .
http://www.arcoiris.tv/modules.php?name=Flash&d_op=getit&id=10104
dal titolo "Versi dal metaverso". sempre al fine di promuovere informazione attraverso il piacere.


poems by: Rigel Beaumont an I, evaluna.

venerdì 26 dicembre 2008

Luce Laval


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of


Luce Laval
Friday, December 26 - Sunday, December 28. 2008

(10 PM CET - 01 PM SLT)


"ART OUT OF THE LOO"

BIO
I am luce laval and I was born into this virtual world on March 14 2007.

I flew and wandered without a goal for some time to find a reason for "this life'' until I discovered INDIRE (Italian sand box ) and a window opened into the world of unlimited imagination and creativity and I found my reason.

In the Indire sandbox I met welcoming friends who helped me along this discovery of the ''build.'' They were there with me the first time I showed my work to the Pyramid of Indire Museum and this inspired my creativity to explode. It was also here that I met Jeb Söderström (artist and scripter) who helped me complete my training.

The colors, the reflection and movement are the''whole''of my sculptures and, although not a scripter, I create scripts to use in my work.

I like to get extreme and and experiment which sometimes results in unexpected effects I had not planned -- "happy accidents."

I create much of my work on the Platform Kastalia in the Vulcano sim, a fantastic island which provides room for me to explore creatively. I have found wonderful synergy here with some wonderful artist friends.

More recently, I have been creating pieces on Caerleon Isle (an American sim) with wonderfully generous artists where I continue experimenting with other forms of art.

My work has been exhibited or can be found in the follwing galleries:

Museo del Metaverso (director Roxelo Babenco)
Greenfield Room - Post Utopia (Director Roberta Greenfield)
Lars Art Gallery (Director Lars Riederer)
Creation Studio 33 Art Maniac (Director Monroe Snook )
BooPerFunk Gallery of Art (Director Booperfunk Moseley)
Factory ArtHouse (Director Primo Furse)
The world of glass (Director Flower Exonar)
La Piramide (Director Lyon Igaly)
Arkitris

domenica 21 dicembre 2008

Bryn Oh



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Bryn Oh

Sunday, December 21 - Monday, December 22. 2008
(09 PM CET - 00 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO
http://brynoh.blogspot.com/
Bryn Oh is the online ghost artist of a real life oil painter. She is a concept really. The idea is to see if an entity that exists only online can succeed as an artist. Can a digital character step forward from the second life and enter the first life. Could she exhibit in real life shoulder to shoulder with flesh and blood artists?

The visual artist essentially has one main purpose, to make the viewer look at or interact with their creation for as long as possible. When the viewer has moved away then you may have lost them so essentially don't let them leave. A good artist will subtly employ different techniques to keep the eye of the viewer traveling within the piece. For example, generally (and all art "rules" are general) the viewer’s eye will enter a painting starting in the bottom right hand side. The eye tends to travel counter clockwise in a circular manner moving from focal point to focal point. The artist will then try to lead the eye to areas of importance. This can be done through colour theory, composition or a multitude of other methods. The artist wants to capture the viewer and suspend their disbelief. Make them feel like they are within the painting. I like to work on large paintings to block out the viewer’s peripheral vision. Don't let them see a light switch or another painting or even another person in their peripheral because that only anchors them to the knowledge that they are in fact within a gallery setting looking at a 2D image. Those elements prevent the viewer from becoming fully immersed. And this is where Second Life comes in. I believe the next big art movement will be immersive art, and I think second life is the start to this. We still look at a computer screen and can be distracted by our peripheral, by the need to use a keyboard, by our cat or by the phone ringing. But we have taken the step to be immersed in a 3D environment rather than viewing a 2D image. When space is available I create a story to catch the viewers attention. I create mysteries or environments for participation, and I am constantly trying to think of other ways to further immerse the viewer. We are at the beginnings now but I imagine the art of the future to be when someone comes home from work and plugs into an environment. They might be transported to a canoe on a lake with calling loons or their grandmothers’ kitchen. But perhaps the real test of an artist will be drawing out the shiver one feels when their virtual lover caresses their cheek. The feeling of love for an entity that does not exist in the real world, but was able to draw forth such an emotion due to the viewer’s full immersion into a storied environment.







sabato 20 dicembre 2008

AOM - Avatar Orchestre Metaverse

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

AOM - Avatar Orchestre Metaverse

Saturday, December 20, to Monday, December 22. 2008
10PM CET - 01 PM SLT)

ARENA MdM slurl: http://slurl.com/secondlife/Uqbar/47/222/722

SATURDAY: Slippery Slope - The Heart of Tone - Aleatricity
SUNDAY: Fragula - New Economy -In (whirled) Trance
MONDAY: PwrHm -Avatars's Brew -Wee.No.Kresh


1. VICKY'S MOSKITOS
composer/concept: Harold Shellinx aka Hars Hefferman
realisation : Bjorn Eriksson aka Miulew Takahe , ookoi, Pomodoro Bolzano
world premiere (mixed reality): March14, 2007 at art.think.box SL and de Waag Society Amsterdam
instruments: Andreas Müler aka Bingo Onomatopoeia
text:
Vicky's Moskitos #13, directed by Miulew Takahe has been presented at the Art.Think.Box SL performed by the Avatar Orchestra Metaverse and simultaneously at the Waag Society Amsterdam, presented and performed by ookoi and additionally screened and webcast as part of a live emission of Killer TV. Except for Vicky's voice reading, a text by Harold Shellinx, which was streamed live from Sweden, all sounds used (typing, clicks, bumps, water, goats and more) were found and played within Second Life, by means of 'aviophones', created by Bingo Onomatopeia.
2. FADHEIT
(Variationen über die Fadheit Nr. 2 – für Avatar Orchestra Metaverse)
composer: Shintaro Miyazaki / Maximillian Nakamura
world premiere: March 27, 2007 at amphitheater in Odyssey SL
instruments: designed and build by the composer
text:
'Fadheit' is a piece of soundart, that existed before in RL. Based on a Soloversion for a Laptop (Supercollider 3) the composition was played also by Laptoporchester Berlin. The german word "Fadheit" means something like staleness. The composition deals with elementar sounds of a violin and tries to explore elementally these sounds. This produces a somehow stale environment. In East-Asia (China, Korea, Japan) staleness is often also positivly denoted. Fadheit is then the reduction of the basic things and of the crucial and essential moments.
3. RUE BLANCHE
The name of the piece is inspired by the book 'Le vol d´Icare' by Raymond Queneau. Icare is the main character who walks out on is author. One day he disappears from his author and this is the frame of this story. The character Icare did not want to be locked inside the story of the author and when suddenly he gets free he explores a new world. Icare finds himself on a zero point and that is the street called Rue Blanche. Icare seems to enjoy this and he from there he explores the new life. Things he has not been able to do before. He feels very free and with lust for life. He also falls in love with LN.
Rue Blanche was made as an experiment to work with sine tones in harmonic series in an orchestral context. A sine tone is the most simple and pure waveform consisting of only one frequency. A harmonic series is a progression of tones with start from the fundamental tone frequency and then 2, 3, 4, 5, 6 times the fundamental frequency. The HUDs was prepared with two sets of sine tone harmonic series. In addition to the sine tones the piece includes found sounds or field recordings.
composer: Bjorn Eriksson aka Miulew Takahe
world premiere (mixed reality): May 12, 2007 at Virtual Haidplatz in Odyssey,
presented live at art.xxXtenxion germany and ljudrum sweden happenings.
instruments: Andreas Müller aka Bingo Onomatopoeia
4. WEE NO KRESH
The Onomatophone was created out of the idea to build an instrument with real 3-dimensional sound. The result is an instrument that separates the control-interface from the sound-generation: six spheres sending out audio fly right through the audience, thus giving everybody a unique, continuously changing mix. Technically, it is a project for learning the coding of LSL (Linden Scrpting Language), I had to create an interface controlling the sounds as well as the movements of the spheres - plus visual feedback for the audience (and player) as the buttons change color when clicked.
In order not to make this a solo-piece for me, I extended the instrumentarium and created a special HUD for Miulew to do the vocal/solo role, so the general arc of tension for the whole song would not have to rely on me alone remote-controlling loops. The rest of the orchestra has HUDs to add percussive spice to the whole thing.
composer: Andreas Müller aka Bingo Onomatopoeia
world premiere: May 12, 2007 at Virtual Haidplatz in Odyssey,
presented live at art.xxXtenxion germany and ljudrum sweden happenings.
instruments designed and built by Andreas Müller aka Bingo Onomatopoeia
5. URSONATE DECONSTRUCTED
The original Ursonate consists of a written organization of phonetics,with notations in German. No notes, tempi, or formal dynamics are given, allowing the performer a bit of freedom. In his notes to the piece, Schwitters writes "As with any printed music, many interpretations are possible. As with any other reading, correct reading requires the use of imagination." For the Avatar Orchestra version of Ursonate, composer Shintaro Miyazaki cut up a interpretation by Adachi Tomomi into many audiosamples of different lenghts and visualized this process by using avatar-deforming scripts by Gazira Babeli as "ready-mades" for its own piece of conceptual scriptbased soundart. Schwitters Ursonate can be interpretated as a reflexion on the medium and speaking technics of language itself. The Deconstruction of the avatars in "Ursonate Deconstructed" leads to a reflection of the technical basics of Second Life and thus also of virtual digital art itself. By creating a war-game like situation Miyazaki refers not only on the kittlerian notion that all media technology especially the computer, but also the synthesizer is born out of war technologies, but also on the fact that the development of computer games was a consequence of the simulation systems invented to train troops and soldiers during the cold war. "Ursonate Deconstructed" is an attempt of bringing these facts to an interested audience in a game-like, playful way.
by Kurt Schwitters (1887-1948),
arranged by Shintaro Miyazaki aka Maximillian Nakamura
world premiere: November 2007 at Wien Modern 07
Soundsamples courtesy Adachi Tomomi
SL-Code Scripts courtesy Gariza Babeli
6. FRAGULA
composer: Bjorn Eriksson aka Miulew Takahe
world premiere: June 2007
instruments and animations designed and built by Andreas Müller aka Bingo Onomatopoeia
The piece is a play with words "fragment", "fragile", "fragula" and "Dracula". The visual part of this piece is made from small and big movements and animations of avatars while having the sound sack being colored in different colours. One of the major ideas about this piece is to have the orchestra to wander from a fragile and fragmented digital synthezised sound texture into a more analog acoustic and not so fragmented sound texture, and then come back to where it all started. This is aurally symbolized in the granulated synthezised sounds of sine waves, square waves and sawtooth shaped sounds. Also arpeggiated synthetic figures then gradually transform into the sounds of an old harmonium with unprecise playing. There is also a transitional sound in between the digital and analog sound sources where a time stretched harmonium sounds gets this role. There is three groups of players in this piece as the different sounds forms chordal sound textures.
7. SLippery SLope
"SLippery SLope" was composed exclusively for the Avatar Orchestra Metaverse in the popular virtual world, Second Life. This classically influenced new music composition uses a special written score and custom designed instruments as well as functioning reproductions of classical instruments. The composition itself is based on the virtually geophysical location and proximity of each Orchestra performer as well as their respective audience. Thiscomposition is as much an aleatoric endurance performance piece as well as an experiential product of 19th century Romantic Composer ambitions. The goal for each Orchestra performer (as well as the composer) is to successfully ascend 3 coloured slippery slopes. The composition ends once every performer has successfully ascended all 3 slopes.
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: June 30, 2007 at Virtual Haidplatz, Odyssey SL
and Pages Festival at Notice Gallery, Deptford GB
instruments: Andreas Müler aka Bingo Onamatopoeia
set design: Detlef Thomas aka Dethomas Dibou
hyper-instruments: Robbie Dingo
8. RIESENRAD
This timbrally maximalist composition is an homage to all the composers throughout history that have either lived, worked or premiered any of their own compositions in Vienna. Structurally speaking, this composition can be seen as a hypermodernist and mechanistic "proof-of-concept" rather than a Romantic style composition with a clearly defined programmatic narrative with a Schenkarian tonal resolution hierarchy. The "real" Riesenrad is actually Vienna's largest family-sized Ferris Wheel and a familiar tourist attraction. In addition to virtual clasical instruments, the "modernists" have a special HUD interface where they can improvise using 24 recycled samples from various composers affiliated with Vienna. Another unique feature of this orchestral opus for Second Life is the fact that the composer/conductor is also responsible for producing classical drone/engine sounds from an exclusive HUD interface. So in this sense, the composer/conductor is also a performer in realtime. composer: Jeremy Owen Turner aka Wirxli Flimflam
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: November 24, 2007 at Wien Modern Festival, Austria
set design: Detlef Thomas aka Dethomas Dibou
instrument: Andreas Müler aka Bingo Onamatopoeia
9. THE HEART OF TONES
dedicated to the memory of Toyoji Tomita
composer: Pauline Oliveros aka Free Noyes
world premiere: April 17, 2008 at Deep Listening Institute's Women and Identity Festival , New York City, USA
instruments + receivers: Andreas Müller aka Bingo Onomatopoea
This piece was originally composed for trombone and two oscillators, and commissioned by Abbie Conant and her Wired Goddess Project during her residency at Mills College in the Fall of 1999. The premiere of the piece was done at Mills College. This is an ensemble version of the piece adapted for the mixed realities of Second Life and Real Life, combining virtual instruments with live trombones and voices streamed into Second Life. The Heart of Tones: A tone, in this instance, D4, is minutely explored in the smallest possible increments on, above and below the prescribed pitch, through the smallest timbre variations and spatial locations by performers on virtual and physical instruments. The pitch variations are never more than a half step away from the given pitch. The resultant beats, timbral shifts and audio illusions create rhythms, transformations and textures of depth. The focus is on listening to the acoustic beat frequencies and the overtones that result from playing tones together that are very very close together in frequency. The musicians decide independently and intuitively on the variations.
10. XAANADRuuL
Stockhausen's Pleasuredome 4 Sirius Business
dedicated to the memory of Karlheinz Stockhausen
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: May 2008 Voice + + Festival 2008, Open Space, Victoria, Canada
instruments: Andreas Müller aka Bingo Onomatopoea
architect + set design: Detlef Thomas aka Dethomas Dibou
world premiere: XAANADRuuL is a Second Life composition in 3 sections created for the Avatar Orchestra Metaverse. One can see this composition as an official elegy/tribute to the Modernist music pioneer, Karlheinz Stockhausen. XAANADRuuL was created from the samples that were solely derived from the composer's own digitally manipulated voice. This composition was inspired by Stockhausen's claim of being an alien from Sirius and so the 3 sections of this composition correspond to Sirius A, B and C stars. In addition, there are also many references to Xanadu (including the movie with Olivia Newton John) The Opening Ceremonies take place on Sirius A where angels sing along with the selected voice samples heavenly heights on the ceiling of a pentagonal geodesic dome and also on Sirius B where meandering avatars vainly attempt to communicate with these alien angelic muses using only pre-recorded samples. Sirius C is a "meta-composition" and is performed by the public throughout Second Life.
11. PwRHm
PwRHm explores electricity and connectivity through the relationship of 2 sets sine tones tuned to the harmonic series of the Alternating Currents of the North American (60 Hz) and European/Asian (50 Hz) electric systems respectively; modified field recordings of electric motors and generators from each continent; and the live breath rhythms of the globally dispersed players. PwRHm uses 4 'instruments' created within the Second Life platform. The instrument sounds are made from sets of short (3- 7 second) sound samples put together in a HUD (Heads Up Display) configuration. Each avatar/player is playing one or more of the instruments designated by their geographic location to make the combined sound of the piece. The globes held by the players are 'receivers' that emit differently coloured particles according to the particular instrument they each play, and the pitch and volume of each sound as it is played. In some ways, PwRHm is an investigation of the musical expressiveness that might be possible with these electrically rooted source sounds through a combination of conducting and telematic improvisation.
composer: Humming Pera aka Tina Pearson
world premiere: April 17, 2008 at Deep Listening Institute's Women and Identity Festival , New York City, USA
instruments + field recordings: Andreas Müller aka Bingo Onomatopoea
particles by Sachiko Hayashi aka Goodwind Seiling
12. WASTE FROM REAL LIFE
With a blend of sounds including synthesizer patches, drum and piano samples, this piece can be performed with live percussion and other instruments, and includes samples of sounds gathered by the performers from their 'real' lives.
composer: Biagio Francia aka BlaiseDeLaFrance Voom
world premiere: July 26, 2008 at art.xXtenxion 2008, Regensburg, Germany and art.think.box, Netherbeck SL
sampling: Biagio Francia aka BlaiseDeLaFrance Voom
instruments and animations built by Andreas Mueller
13. THE NEW ECONOMY
This piece was composed for a concert by AOM at the Centre for Culture and Politics, De Balie Movie Theatre, Amsterdam. In his real life, Biagio Francia is an economist and musician. He composed this piece with sounds from field recordings, text in different languages about currencies, and samples from piano and synthesizer sounds.
composer: Biagio Francia aka BlaiseDeLaFrance Voom
world premiere: August 30, 2008 at the Goodbye Dollar Festival, deBalie, Amsterdam, The Netherlands
instruments + animations: Andreas Müller aka Bingo Onomatopoeia
14. IN WHIRLED (TRANCE) FORMATIONS
An improvisatory piece that invites participants to transform themselves through sounding and moving, with members of AOM employing North's virtual versions of his RL Singing Masks as "vehicles of transformation." The result is intended to be a spontaneously playful shaping of sound, light, and motion. This is a simple conceptual piece calling for improvization, "spontaneous order",as Pauline Oliveros calls it given a particular mind-set. In this as well as other Singing Mask ceremonies, my interest is in listening into the moment and using masks to connect with alternate realities, modes of cognition, if you will, or underlying fabrics, weaves of energies. Within this framework, everything is "perfect." No need to worry about making mistakes. Simply remain aware of the basic conditions: listening, transforming, or in other words being in whirled trance (formation).
composer: Norman Lowrey aka North Zipper
world premiere: October 3, 2008 at Drew University, Madison, New Jersey, USA
instruments, virtual masks + animations: Norman Lowrey aka North Zipper
15. ALEATRICITY
"Aleatricity is 200 years of science, technology and cultural history put into a noisy little piece, with Frankenstein as the glue sticking it all together. " This piece, written by Andreas Müller (aka Bingo Onomatopoeia) for the Avatar Orchestra Metaverse in 2008 uses only samples generated by circuit-bent instrument and homemade oscillators. Thus, these sounds cannot be assigned to a definite pitch or scale, they seem to be aleatoric at first glance. But upon a closer look at the technology of their electronic generation, one quickly realizes that they are not at all: they are created by unambiguous laws of digital logic, following simple yes/no-decisions. This is reflected in the title: "Aleatricity" is a blend of "aleatoric" (random) and "electriciy", two words whose close relation is being illustrated by the visual realization in Second Life: the accidental discovery of the nerve-system by Luigi Galvani and the act of writing against the boredom of a rainy summer by Mary Shelley, which procreated the world's first science-fiction novel "Frankenstein" are brought into a visual and acoustic relation which exemplifies that seemingly unconnected things are often closely related.
composer: Andreas Müller aka Bingo Onomatopoeia
world premiere: November 20, 2008 at EMPAC, RPI, Troy New York
instruments + animations: Andreas Müller aka Bingo Onomatopoeia
16. PATAPHONE AOMPROVISATION
Michel Waisvisz was a composer, performer and inventor of experimental electronic musical instruments. He was the artistic director of STEIM in Amsterdam from 1981 to his passing in June of 2008. At STEIM, he collaborated with musicians and artists from all over the world. As the avatar Pata Mayo, he made the Pataphone in Second Life, planning to develop it over time. Its delightful sounds reflect the adventurous sonic mind of its creator, who infected all of us with a love for play and delightful discovery in sound. Thank you, Michel.
composed by AOM as inspired by Michel Waisvicz' Pataphone
world premiere: September, 2008
Second Life instrument installation designed and built by Michel Waisvicz
17. BIRTH
This new piece by media artist and rock musician Liz Solo is a work in progress exploring notions of birth in real life and the virtual world. The sounds include recordings from inside the womb, fetus heartbeats, baby cries, bells, and other sounds. The 3 instruments played by the avatars were built by Liz in Second Life, and will become HUD instruments worn by the avatars for future versions of the piece.
composer: Liz Solo aka lizsolo Mathilde
world premiere: Octobre 24, Rock Can Roll Festival, St. John's Newfoundland, Canada
instruments + installation: Liz Solo aka lizsolo Mathilde
18. PLEIADES
Pleiades is a collaborative mixed reality composition created and performed by members of Tintinnabulate and Avatar Orchestra Metaverse. Tintinnabulate is the performance ensemble formed with Pauline Oliveros' advanced seminar at Rensselaer Polytechnic Institute in Troy, New York, USA.
composer: Norman Lowrey aka North Zipper
world premiere: November 20, 2008 AOM concert with Tintinnabulate
at EMPAC, RPI, Troy New York
Avatar Orchestra Metaverse materials used in Pleiades:
Pleiades instruments and starships designed and built by Norman Lowrey
Singing Masks and mask instruments designed and built by Norman Lowrey
PwRHm instruments conceived by Tina Pearson and built by Andreas Mueller
XaanaDruuL instruments conceived by Jeremy Owen Turner and built by Andreas Mueller
Fire Balls built by Tina Pearson (aka Humming Pera)
19. AVATARS BREW
The hint in the title to Miles Davis is to inspire the members to listen, improvise and rehearse on stage. Within this frame each member of the orchestra will play with the framework and a dedicated choice of all other sources of sounds and animations available live through environment or inventory. The premiere performance (ISIM, Denver, November 20, 2008) included 2 giant pianos, Michel Waicvicz' Pataphone, a virtual cello, Norman Lowrey's virtual masks, Andreas Mueller's Aleatricity keyboard, Shintaro Miyazaki's Fadheit sounds and a few mysteries.
composer: Leif Inge aka Gumnosophistai Nurmi
world premiere: December 5, 2008 at ISIM Denver, USA
Prim instruments:
Patafone by Pata Mayo aka Michel Waicvicz
Giant pianos by Elixer Aero
Single samples:
Bitches Brew samples, especially «lastbop» that is cue for others to join.
Mechanics:
Onomatophone with Bitches Brew cords (Andreas Müller aka Bingo Onomatopoeia
Floating Sound Cube by AngryBeth Shortbread
BIO
Avatar Orchestra Metaverse is a global collaboration of musicians, media-artists and sound artists, who meet in the virtual space of Second Life to explore the boundaries of space and music. Although being globally distributed (Canada, USA, Germany, Sweden, Norway and Japan), they meet to play and work together in real-time. They do not try to imitate a conventional orchestra, but use the new medium as an instrument, where the generation of a sound can also trigger movements and graphics. The result is a new audio-visual experience, where the audience is witnessing a live-event, played by musicians thousands of miles apart.


lunedì 15 dicembre 2008

MARCO MANRAY

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

MARCO MANRAY

Tuesday, 16 Dicember - Thursday, December 18. 2008
(10PM CET - 01 PM SLT)

”MARCO MANRAY IN CHINA”

“La mostra di Marco Manray, uno dei net-reporter più conosciuti di Second Life, sembra riprendere quel concetto di “rimediazione” - caratteristica dei nuovi media digitali - proposto da Bolter e Grusin. Sicuramente è l’espressione più chiara che descrive le visioni del “viandante” contemporaneo, colui che non conosce limiti di spazio e che transita da una geografia all’altra, registrando la precaria esistenza dei confini. Ad emergere è l’idea del viaggio, lo stato mentale dell’artista che vede nell’esplorazione l’apertura all’incontro. Ecco dunque l’importanza dell’esposizione in SL di immagini scattate in altri mondi sintetici, in questo caso di un mondo virtuale cinese. Una descrizione che si completa con l’”ipermediazione” di un taccuino Moleskine" - Mario Savini

The exhibition of Moleskines by Marco Manray, one of SL best known reporters, is based on Bolter's and Grusin's concept of "re-mediation" - typical of the new digital media. For sure re-mediation is the most vivid description of the contemporary visions of the "traveller", who knows no limit of space and shifts from one geography to the other, recording the precarious existence of borders. What comes up is the idea of journey itself, of the artist's state of mind and of exploration as opening oneself to encounters. Hence the importance of showing in SL images shot in other synthetic worlds, specifically in a Chinese virtual world. The description is completed by the "hyper-mediation" of a moleskine notebook. - Mario Savini


BIO
Marco Cadioli, artist and photographer in virtual worlds as Marco Manray.
He started to travell and take photographs in the Net since 2003, after the publication of his "Internet Landscape" Manifesto where he set up the concept of net-photography.www.internetlandscape.it
In 2005 he published "ARENAEe a reportage from the war on line, shooting as "embedded" reporter in Quake III, Enemy Territory and Counter Strike.www.internetlandscape.it/arenae
In 2006 realize the 7 minutes video "Interview with the robot" a video interview to an artificial intelligence, and partecipate to SuperNeen at Galleria Pack, Milano.
From feb 2005 he is resident in Second Life as Marco Manray, an artist-photographer who documents the evolving of the metaverse with the stories and the images from his last project My First Second Lifewww.myfirstsecondlife.com
His images from Second Life have been published by international magazine as Liberation (paris), El Pais (madrid), Repubblica (milan), Elle Decor (milan), Elle (madrid), Numerò Beauté (milan), AD Architectural Digest (milan), CasAmica Corriere della Sera (milan), Il sole24ore (milano)
Exibition:MAXXI - Museo nazionale delle arti del XXI secolo“NetSpace: viaggio nell’arte della Rete” Paesaggi elettronici 2007PEAM Pescara Electronic Artists Meeting 2006SuperNeen, Galleria Pack, Milano 2006Premio Michetti Pescara 2005Sintesi Electronic Art Festival in Napoli 2004BitArt Firenze 2004
graduated in Phisycs. After computer studies he begun working in 3-D computer animation since 1985 and he followed the principles step of the development of new media. He teach"Digital Media" at "Accademia di Comunicazione" in Milan, "Net art Laboratory" at Accademia Santa Giulia, Brescia, "Tecniche di scrittura multimediale" at Cattolica University in Brescia and in several Masters.He lives and works in Milan and Second Life

Giuseppe Stampone


uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Giuseppe Stampone

Monday, December 15, to Wednesday, December 17. 2008
(01 PM SLT)


L’architettura dell’intelligenza:
Giuseppe Stampone in collaborazione con progetto Solstizio e MLAL progetto mondo
Alberto Abruzzese, Franco Speroni, Mario Pireddu, Marina Palombaro, Luisa Valeriani e con la collaborazione dell’ Isola Sardinia di Second Life e le musiche di Julia KentOpera presentata - L’Architettura dell’intelligenza: L'opera è una piattaforma globale di social network interconnessa con i mondi liquidi e fisici con cui è possibile interagire e relazionarsi. Differenti modalità di accesso rendono la struttura aperta alle collaborazioni e cooperazioni che intervengono a modificare la forma iniziale verso un'esperienza. Le esperienze che nascono nei diversi luoghi del nostro mondo attuale diventano, connettendosi, modi di percepirsi e definire un'estetica dei nuovi media. E' uno spazio disponibile alla cooperazione, alla dislocazione di azioni che vengono a loro volta a coprire più social network.. Quindi, un piattaforma aperta che conserva, come tutte le piattaforme una storia lunga che racconta degli altri, distanti e spesso sconosciuti. Attraverso l'interazione tra arte e didattica supportate dai new media a rendere sensibili i territori alle problematiche del nostro tempo.
La piattaforma è composta da diverse strutture relazionate tra loro:
http://www.progettosolstizio.net/,
http://www.giuseppestampone.net/,
http://www.acquerelli.org/,
http://slurl.com/secondlife/solstizio/146/123/23/

BIO

Born in Cluses (France) in 1972, lives and works in Rome. The artist has shifted away from personally defining the event, which was intimately experienced by the spectator, and now builds it up interactively with the viewer, basing it on considerations about present-day social and environmental issues.The first of these was Acquerelli per non sprecare la vita [Watercolours Not to Waste Life], on safeguarding water resources. It involved 10,000 children with Progetto Mondo of the MLAL NGO, as well as Amnesty International, which both intend to extend the project to 30 countries around the world.Stampone has accompanied this new artistic phase of his with the Solstizio project, of which he is one of the creators and which ranges from art to teaching, society, new technologies and virtual spaces as Second Life.

sabato 6 dicembre 2008

Patrick MOYA

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Patrick MOYA
Saturday, December 6 - Monday, December 8- 2008
(01 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO

Born in 1955 in France, Patrick MOYA study the Fine Arts at "Villa Arson" in Nice, before working as a Fine-Art model (nude !) during ten years.After that, he never stop painting, sculpting, drawing, performing but always about/with his own name, MOYA, and his own image.Since 1985, he also create with a computer, first digital images then 3D movies. In 1995, he thinks up his little "moya", mix of himself and Pinocchio, that he declines in "pseudo-naive" paintings.Very famous in the south of the France (his gallery is the same than for artists of "Ecole de Nice" Movement, Klein, Arman, César, Ben etc), he is often travelling for exhibitions in Paris, London, Italy, Europe, Asia, and sometimes USA.Creator of Dolly, the "mascotte" of the famous teckno parties named Dolly Party, he has just finished (june 2007) his Chapel (a fresco about saint John the baptist, made on a basis of self-portraits), who is located in Clans, a little village nearby Nice.
Today he owns an island at his name in the virtual world of Second Life, whose he is now one of the most dynamic performers, with the avatar's name of Moya Janus.On the Moya Island, you are entering in an island completely dedicated to Art, where all is made with real and virtual works of the french artist.

Caterina Davinio






uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Caterina Davinio

December 5 to December 7 2008

Video: "Ma-mma Marylin"

Wait 1 min circa for download video.


ARENA MdM slurl: http://slurl.com/secondlife/Uqbar/39/192/26


Bio

Caterina Davinio.Tra i pionieri dell’arte digitale italiana e della computer poetry nel 1990, della net-poetry nel 1998. Il suo lavoro è stato presentato in molti paesi del mondo in oltre cento mostre, più volte alla Biennale di Venezia, dove ha esposto opere digitali, video e net-art in vari progetti collettivi dal 1997, collaborando anche come curatrice. Tra le altre mostre: Athens Biennial (2007), Biennales de Lion (1999 e International Kiosk 2007), Biennale of Sidney (Online Venue 2008), Biennale de Paris (2004).È attiva in numerosi campi dell’arte sperimentale, dal video alla computer art (quadri fissi e animazioni), alla video-performance, alla fotografia digitale.Autrice di poesia, poesia visiva digitale, saggi e articoli sull’arte dei nuovi media. Tra le pubblicazioni: Color color (romanzo, Campanotto, Pasian di Prato – UD, 1998); Tecno-Poesia e realtà virtuali (saggio, Sometti, Mantova, 2002).
Sito Web:
http://xoomer.alice.it/cprezi/caterinadav.html

martedì 2 dicembre 2008

Akira Gonaikawa





uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Akira Gonaikawa
Tuesday, December 2 - Sunday, Thursday, December 4- 2008
(01 PM SLT)

BIO

http://www.flickr.com/photos/akibalabo/
http://friendfeed.com/akibalabo
http://twitter.com/akYip
http://avatarwatch.blogspot.com/
http://blog.mindblizzard.com/labels/ak%20Yip.html
http://www.facebook.com/people/Akira_Gonaikawa/642536423

i was born in 1966 in Japan, and was doing sulpt modelering, scripting and making animations in Second Life.
This installation which i called "1000 eyes" was inspired by Jacque Attali's "A Brief History of the Future". He said that in future we will be always under watch. Instead we will have to show much information about ourselves to prove we're good people , not kinda terrorists.
Floating eyes symbolize the world under watch. Some peole think them as negative things, threats to privacy. However someone rather feel positive and enjoy leaving their informations as if it's kinda new social games or modern arts. Which one are you?

sabato 29 novembre 2008

Sca Shilova




uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of
Sca Shilova
Saturday, November 29 - Monday, December 1. 2008
(01 PM SLT)
BIO
My RL disciplines have been very diverse, in particular 3D (digital and tactile), music & soundscapes, image (moving & still), animation & interactivity. A virtual world like SL brings all this together and more.
I see SL as a sophisticated communication tool - living software - interactive art.
In SL I can push the boundaries of artistic expression and perception - a natural breaking of codes and constructs, embracing the inherent absurdities and bugs.
Evolution on a daily basis. My aim is that the origin of my creativity be playful.

venerdì 28 novembre 2008

Harper Beresford


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Harper Beresford
Friday, November 28 - Sunday, November 30 - 2008
(01 PM SLT)
BIO
digital photography (SL photography)
with preference to architectural photographyor
Publications:
Architectural Digest Edizione Italiana. "Abitare L'Altrove." Text by Mario Gerosa.
Photography by Jennifer Grace-Dawson/Harper Beresford. April, 2008.
Engineering and Science. California Institute of Technology. Volume LXXI, Number 2, 2008.
SLNN Next. SLNN.com. Fall 2008.
Shows:
5 x REAL - 55 x SL. Bundesministerium für Wirtschaft undTechnologie (Federal Ministry of Economics and Technology), Berlin, Germany. September 18, 2008.
5 x REAL - 55 x SL. TowerVisions Bethanienturm, Plush South, Second Life. October 3, 2008-January 5, 2009.
Rinascimento Virtuale Firenze. Museo Nazionale di Antropologia ed Etnolologia, Florence. October 21, 2008-January 7, 2009. In conjunction with the Festival della creatività.
Commissions:
DU Diederichs, Projektmanagement AG & Co. KG
2nd Reef.
arcspace Bamboo Competition.
TowerVisions Bethanienturm.
Dynafleur, Princeton Sim.

martedì 25 novembre 2008

Second Front



uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Second Front (Man Michinaga and Fau Ferdinand)

"Large Hardon Collider" (http://www.secondfront.org/blog/?p=93)

Wednesday, November 26.- 2008
23:00 pm CET - 14:00 pm SLT

Location: slurl (http://slurl.com/secondlife/I%20AM%20Columbia/117/132/701)

BIO
Second Front is the pioneering performance art group in the online avatar-based VR world, Second Life. Founded in 2006, Second Front quickly grew to its current 8 member troupe that includes Jeremy Owen Turner (Vancouver), Doug Jarvis (Victoria), Tanya Skuce (Vancouver), Gazira Babeli (Italy), Penny Leong Browne (Vancouver), Patrick Lichty (Chicago), Liz Solo (St. Johns) and Scott Kildall (San Francisco). Taking their influences from numerous sources, including Dada, Fluxus, Futurist Syntesi, the Situationist International and contemporary performance artists like Laurie Anderson and Guillermo Gomez-Pena, Second Front creates theatres of the absurd that challenge notions of virtual embodiment, online performance and the formation of virtual narrative. Created in 2006, they have already performed extensively, including in Vancouver, Chicago, New York, and has been featured in publications including SLate, Eikon, Realtime Arts (Australia), The Avastar (published by Axel-Springer, Germany) and most recently in Exibart (Italy).

domenica 23 novembre 2008

Albertini e Moioli (MariTer e Giugiogia Auer)



uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Albertini e Moioli (MariTer e Giugiogia Auer)
Monday, November 24 - Wednesday, November 26.- 2008
(01 PM SLT)
BIO
Albertini e Moioli (MariTer e Giugiogia Auer)
Stefania Albertini e Giampiero Moioli lavorano a sculture e progetti a quattro mani dal 1992. Hanno studiato Scultura all’ Accademia di Belle Arti di Brera a Milano. Giampiero Moioli è anche laureato in Architettura al Politecnico di Milano.
Sono entrambi docenti di Scultura all’ Accademia di Brera a Milano.
L’ interesse per la terza dimensione intesa in modo fisico e tangibile si è evoluto verso la progettualità e il rapporto della scultura con lo spazio architettonico e urbano per arrivare alla scultura interattiva virtuale.
Fra le recenti attività sono la personale nella sede del Castello Visconteo di Pavia, quella a Spaziotemporaneo a Milano, quella alla Baoqu Tang Modern Art Gallery, Hong Kong e la partecipazione al SIPA 2006 al Seoul Arts Center / Hangaram Art Museum, Seoul; la collocazione di tre monumentali sculture virtuali interattive nella Lifelog Island in Second Life e l’ intervento alla prima conferenza “La terza dimensione: arte contemporanea, mondi virtuali e social network” tenutasi alla Sala Conferenze dei Musei Civici di Pavia.
Bibliografia: Albertini e Moioli, Lugano, 1994; La macchina per fare le bolle, la circumfolgore e altri congegni, Milano, 2008.
http://www.albertiniemoioli.it/

mercoledì 19 novembre 2008

Ichtyo Broome / Haico Hax


uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of
Ichtyo Broome / Haico Hax

Wednesday, 19 November - Friday, November 21. 2008
(01 PM SLT)


Il gemellaggio Ichtyo Broome e Haico Hax , un web Designer italiano ed un programmatore Olandese .
Il colony collapse disorder e l'ecosistema virtuale .
Un ecosistema reale che collassa ed un esempio di ecosistema .
Mi hanno chiesto : perchè parlare di api e sistemi virtuali ?
Quando mi chiedono il perchè di un qualcosa , spesso mi torna alla mente un bellissimo racconto di Gianni Rodari in cui un ragazzo "al contrario" non imparò mai a fare le domande giuste e era solito fare domende del tipo : perchè le calze hanno i piedi ? Ecco , tempo fa sentii chiedere ad un amico in un incontro : perchè hai smesso di fumare ? Fui molto colpito da questa domanda come se il bambino al contrario si fosse ripresentato uscendo dal libro del poeta .
Pensai ma come , la domanda giusta potrebbe essere semmai ad un fumatore : perchè continui a fumare ? Il prechè uno smetta sembrerebbe piu' logico , almeno così a spanne . Perchè parlare di api che si estinguono , dell'ecatombe , della strage che sta decimando pla metà delle api in tutto il mondo ? é una esigenza, un bisogno impellente, un'irrevocabile appuntamento con la coscienza di uomo e animale inserito in un ecosistema accorgermi che il "mio" ecosistema sta andando a rotoli . Ci sarebbe da chiedersi : perchè se ne parla così poco?
Quando conobbi haico e le sue fantastiche installazioni pensai che prima o poi avrei dovuto farlo conoscere a piu' persone , la dolcezza, la poesia presente nel suo "programmare" oggetti virtuali....è un messaggio denso di significato, pregno della sua attenzione per il mondo che ci circonda , rincuora, stimola, commuove .
Averlo "gemellato" come installazione virtuale di ecosistema e parlare Della crisi degli alveari è un "rafforzativo" , una musica nella scena clue di un film , un sottolineare, un grassetto , per cercare di strappare all'audience un emozione in piu', per spingere, stimolare, e come dovrebbe ogni piccola o grande opera d'arte (si come i libri), infine, rimandare alla vita .
(Ichtyo Broome)

Ichtyo Broome
Colony Collapse Disorder .
Sindrome dello svuotamento degli alveari (SSA, in inglese CCD, ovvero Colony Collapse Disorder) è un fenomeno ancora poco conosciuto per il quale le famiglie di api (Apis mellifera) periscono bruscamente. Il SSA/CCD è stato riscontrato per la prima volta nelle colonie di api del Nord America alla fine del 2006. [1]
Gli apicoltori europei osservarono un fenomeno simile in Belgio, Francia, Olanda, Grecia, Italia, Portogallo e Spagna [2].
Le prime segnalazioni arrivarono anche dalla Svizzera e dalla Germania anche se in misura minore [3]. Possibili casi di SSA/CCD sono stati riscontrati anche aTaiwan dall'aprile 2007[4].
La causa (o le cause) della sindrome non sono ancora ben comprese: alcune teorie parlano di stress dovuto ai cambiamenti ambientali[5], malnutrizione, vari patogeni(come ad esempio le Patologie delle api[6], compreso il Virus israeliano della paralisi acuta[7][8]), acariosi, pesticidi come ad esempio neonicotinoidi o imidacloprid, radiazioni da telefoni cellulari o altri dispositivi creati dall'uomo [9], e colture geneticamente modificate (vedi OGM e Piante transgeniche) per il controllo delle malattie come il mais transgenico[10].
Premessa [modifica]
Dal 1976 al 2006 si è verificata una drastica riduzione del numero delle api selvatiche negli Stati Uniti (ormai quasi estinte) [11] ed un significativo, sebbene graduale, declino nel numero delle famiglie allevate dagli apicoltori. Questo declino comprende il cumulo delle perdite dovute a tutti i fattori come l'urbanizzazione, l'uso dei pesticidi, l'Acariosi e la Varroa, il pensionamento degli apicoltori e la chiusura delle attività commerciali. Tuttavia alla fine del 2006, inizio del 2007, il tasso di riduzione è cresciuto raggiungendo proporzioni fino ad allora sconosciute ed il termine "Disturbo da Collasso dell'Alveare" è stato proposto per descrivere queste improvvise scomparse.[1]
Un recente studio delle Università di Plymouth e Stirling, in Inghilterra e di Poitiers in Francia, rintraccia nella diminuzione del polline una delle concause principali nella moria delle api: con meno nutrimento, viene meno l'apporto proteico delle api e di conseguenza si indebolisce il loro sistema immunitario. [12]

Colony Collapse Disorder (or CCD) is a phenomenon in which worker bees from a beehive or Western honey bee colony abruptly disappear. While such disappearances have occurred throughout the history of apiculture, the term Colony Collapse Disorder was first applied to a drastic rise in the number of disappearances of Western honey bee colonies in North America in late 2006.[1]
Honey bees entering a beehive.
European beekeepers observed similar phenomena in
Belgium, France, the Netherlands, Greece, Italy, Portugal, andSpain,[2] and initial reports have also come in from Switzerland and Germany, albeit to a lesser degree.[3] Possible cases of CCD have also been reported in Taiwan since April 2007.[4]
The cause or causes of the syndrome are not yet fully understood, although many authorities attribute the problem tobiotic factors such as: Varroa mites and insect diseases (i.e., pathogens[5] including Nosema apis and Israel acute paralysis virus[6][7]). Other proposed causes include environmental change-related stresses,[8] malnutrition andpesticides (e.g. neonicotinoids such as imidacloprid), and migratory beekeeping. More highly speculative possibilities have included both cell phone radiation and genetically modified (GM) crops with pest control characteristics,[9][10]though experts point out no evidence exists for either assertion.
Haico Hax
SAL - Second Artificial Life
-An environment for artificial life, where flora and fauna gets born, lives, dies, fights, kills, gets sick, makes love and reproduces.
(insert artistic and philosophical remarks about the nature and importance of this system here)
CREATURES:
- Creatures crawl around the island, they cannot fly and cannot swim so they avoid water, when they fall in, they drown and die.- Creatures can be male or female- Creatures are born without gender and cannot reproduce and are white in color and start walking around immediately- After a while they mature and become male or female and get their color (blue and pink)- When female meets a male creature then they mate and the female becomes pregnant (when male and female are mature and the female is not pregnant yet)- After a while she delivers a random amount of babies and becomes able to get pregnant again- The number of babies depends on the number of creatures close to the female: the more crowded it is around her, the less babies she gets.- The male impregnates any mature, non-pregnant female he meets. - The creature turns to a dark color when getting old and dies after a while of old age - Creatures can catch a virus, turn green, get infertile and spread the virus by touch to any other creature. They live just as long as healthy ones, only will not reproduce (again)- Infected creatures die after a certain time after the infection, because previously they lived just as long as they would being healty, but the result was in every cycle, the whole population would die out, all creatures would be infected or leave so few that they wouldnt survive neither.- Old creatures get slower than young ones.- Male creatures fight eachother and when their ability to defend themselfs is high enough, they survive, otherwise they die.- Every creature has an aggression level and if it gets over 99% then the creature turns into a serial killer, it colors yellow, cannot reproduce, or get sick, but instead kills every creature it comes in contact with. It can only be killed by old age or by another serial killer. It actively chases other creatures around and kills them as it gets close enough.- When an apple is close to the creature, it will walk towards it and eat it, so then the apple is gone for the others.
TREE:
- It grows using a recursive algorithm where every branch spawns a number of branches, depending on the location in the tree, that are progressively thinner and smaller and point in different directions, until the branch reaches the leafs. - When a leaf is grown, sometimes an apple drops to the ground, which the creatures eat.