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Visualizzazione post con etichetta installazioni. Mostra tutti i post

giovedì 19 febbraio 2009

Nicolas Sack



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Nicolas Sack
Friday February 20 - Sunday, February 22, 2009
(10 PM CET - 1 PM SLT)
Bio

Nicolas Sack nasce in Second Life il 4 aprile 2007. Ben presto si dedica al disegno di moda ed al building, senza peraltro ancora intuire le potenzialità creative insite nel Metaverso.
Dopo una pausa di inattività e di lontananza da SL, rientra e comincia la collaborazione col Museo del Metaverso, che prosegue fino ad oggi. Durante questo periodo, aiutato e sollecitato dalla viva ed interessante attività del MdM e dei suoi collaboratori, subisce il fascino delle textures e dei suoi colori, cimentandosi nella creazione di opere che riscuotono un valido consenso già dal primo momento.
Tutta la sua opera è influenzata dal colore e dal suo movimento, integrati in strutture semplici e geometriche, che ne esaltano con variazioni cromatiche semplici, l'effetto suggestivo.
Cubi, griglie e coni, se da un lato sembrano suggerire un riferimento alle luci vivide e multicolori della metropoli con le sue insegne, dall'altro si mescolano e si intrecciano in un arcobaleno presente già in natura.
Nicolas Sack attualmente frequenta ed è tester anche nella OpenSim italiana di Cyberlandia, dove questa stessa esposizione è presentata in contemporanea con Second Life.
Per accedere a Cyberlandia, bisogna registrare un avatar, alla pagina http://www.cyberlandia.net/ quindi teleportarsi all isola "Cyberlandia".
Oppure da qualunque grid opensim abilitata all hypergrid utilizzare la slurl: secondlife://grid.cyberlandia.net:9000/
Cyberlandia è una grid italiana basata sul simulatore Opensim. dove chiunque puo creare gratuitamente un avatar o inserire una propriaisola estendendo in maniera collaborativa il mondo virtuale.



giovedì 22 gennaio 2009

Alan Sondheim






uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Alan Sondheim aka Alan Dojoji

Friday, January 23 - Sunday, January 25, 2009
(10 PM CET - 01 PM SLT)
ARENA EX.IT slurl: (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

Web
http://www.alansondheim.org
http://sondheim.rupamsunyata.org/
Debris Field is composed of all the objects I have worked with for the past eight months in Odyssey; it's an archaeology of one site by another - an archaeology that constructs something new out of the ruins.

It's not ruins: It's compressed history. It's a history of compression, of textures, of objects, of mistakes, of failures, of errors, of misery, of language/sex/body, of avatar sheave-skin. It what happens when an insomniac gets hold of a virtual world.


Architecture for a new year:
- shapes matter less than the comfort that coheres within them.
- outside assume vagaries and opposition.
- architectures as transitional objects.
- living within the teddy-bear.
- in the Second Life installation: dynamic micro-architectures of
- deconstruction and enclosure.
- no entrances, no exits: one appears, disappears.
- what constitutes coming and going are virtual particles = people.
- virtual to the extent that one passes through doors and walls: one passes through flats, nodes, and textures. nothing is comfortable when the transitional turns on you.
- Second Life = transitional object = preparation for virtual life.
- real life = virtual life; body = inscription; wryting = body; - uncanny = inscription; world = word; word = idiotic.
- micro-architectures of the visible: setting up the camera image just so: harboring time of day, weather, height, distance from avatar or avatar viewpoint, location beneath the ground or water surface or clothing, location in collusion with sheave-skin, moment of capture = arrangement of objects in flight.
- micro-architectures within objects in flight: buildings escaped from occupants, homes escaped from families, dwellings escaped from inhabitants, bodies escaped from inscription.
- bodies escaped from inscription: debris of the body, abjection.
- abjection in micro-architecture: no place to sit, no place to lie: an avatar
never lies. no place to sleep: an avatar never sleeps; no place to declare: an avatar tells the truth.
- coordinates, program, language, protocol, code, alphanumerics,binary oppositions: the truth of anything unforsaken in the saying of it.- micro-architectures: between code and architecture.

For Arena installation in Second Life:
1. Dropping those objects which have been taken - piled, flight: every- thing flees, there's always clear space.
2. Physical objects: non-phantom, but dropped, held in position, but whatever for?
3. Something tawdry, indigestible.
4. Flight to such a degree that they soon tunnel out of site (for most settings), head out of world - the site has to be _tended,_ constantly refurbished. Tended = a tendency to _disappear._
5. To work on _inpenetrable_ sound.
6. To work on transparent non-phantom objects: another position.
7. Intensities as things meld into one another - in the form of a debris field.
8. Debris field = Gaza-slaughter. (title?)
9. Particulation of objects.
10. Object rings with internal physical objects can't get out.
11. None of the above.
12. Try and reach 4098m with pile. (Got to 2327.)

How to view here and in the Odyssey show

suggestions
1. Try turning the glow off. Go to preferences, graphics, and uncheck basic shading, if it's on. Basic shading seems to use up more resources than anything else with the rendering engine. You can also set things like rendering distance; the lower the distance, the faster the loading.
2. Turn the video media button off. This on the lower right-hand corner of the screen. If you turn it on, the texture-mapping consumes a huge amount of resources. On the other hand, the audio for the parcel (the audio button) runs fairly lean.
3. If you find the space too cluttered to enter, try flying in.
4. If you find flying in too cluttered, fly higher, and drop in. There is a dome in the center of the space which you can enter.
5. Most objects on the ground level (and some beneath the ground, on the seafloor) will flee from you - what looks crowded from a distance might well clear out.
6. If it clears out, look up - you'll see all sorts of things above you.
7. Fly vertically to see the rest of the exhibition. If you can't fly as high as you want, click control-alt-d, which opens up an advanced menu. Open the menu and get rid of camera constraints. You can then move the camera at a great distance from your avatar body - your viewpoint moves independently, and you can move at least to the top of the exhibition, which is maybe a mile or so up, SL measurement.
8. If you get stuck anywhere, teleport back in.
9. Try moving inside the objects; the interior textures are often different from the exterior ones (this is almost always the case with the spheres).
10. You can push objects vertically into the sky by moving beneath them and flying; they flee upwards.
11. You can see the exhibition 'differently' by using the advanced menu, going to render, and then looking for info - clicking on any one of the info options will give you different viewpoints.
12. You can often sit on moving objects, which will whirl you around; if you sit on an object that moves vertically as a result of your proximity, you can ride it up. When you stand up again, you can fall down back into the space. The riding height seems to be around 4098 SL units, but unless you have a flight bracelet or feather, you probably won't go that high.
(Gaz can go anywhere.)
13. Moving about on the ground level, keep the sound turned on (lower right), and you'll hear a variety of songs about SL and language. These mix with a number of looping sound modules embedded in the space.
14. Go to http://www.kippiefriedkin.com/resources/secondlife-viewer-cheatsheet.pdffor shortcuts for all sorts of rendering possibilities; most of these are also available in the menu or advanced menu.
15. If you've been moving around SL a lot, go to preferences, and empty your cache; this might speed things up. You'll have to restart SL again.
16. If you see a sign for teleporting, try it. Sometimes it will lead back to the ground level, sometimes to the seabed, sometimes to a skysphere. All of these locations have clickable objects which will take you else- where (or back to the same space but at a slightly different location). You might have to right-click on the object, then click on teleport - or you might just left click - it depends on the object.
17, Try different 'lenses' - click on control-8 to make the image wide- angle, control-9 to return to normal, control-0 for telephoto. Repeated clicks work as well - with control-8 you can create extreme distortions.
18, Try moving into 'small' spaces and look about. You can save snapshots of anything you see, on your hard drive.
19. That's about it. The general idea is to run lean, fly about, teleport back if you're stuck, play with the controls. The architecture is constantly changing and deconstructing itself – play.original exhibition

lunedì 19 gennaio 2009

Cheen Pitney





uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Cheen Pitney aka Kurt Reichel
Monday, January 19 - Wednesday, January 21, 2009
(10 PM CET - 01 PM SLT)

giovedì 15 gennaio 2009

David "DC" Spensley aka DanCoyote Antonelli



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
David "DC" Spensley aka DanCoyote Antonelli
Thursday, January 15 - Saturday, January 17, 2009
(10 PM CET - 01 PM SLT)

BIO
DanCoyote Antonelli:

The avatar DanCoyote was created as the proxy for David “DC” Spensley in the virtual world of Second Life. The name DanCoyote is derived from Cervantes’ Don Quixote and in honor of a coyote that Joseph Beuys lived with for a time at the René Block Gallery in New York during his 1974 action, “I like America and America Likes Me”.

DanCoyote’s costume is intended to be simple and low bandwidth, placing the emphasis on work outside of the avatar. Each detail of DanCoyote’s garb, however, has significance. Yellow and black are high visibility colors and also the official colors of the City of San Francisco. The gold bands on his arms and legs symbolize a release from the bonds of gravity and physicality. The wand in the left hand is called a “caduceus”, which refers to the transformational nature of the Greek god Hermes. Caduceus .03 is also a one of a kind virtual tool, custom programmed to project commands to metamorphosize objects and installations from a distance.

DC Spensley

An alumni of the San Francisco Art Institute, DC Spensley has lived and worked in Northern California since 1986. Spensley wears the hat of writer, director, cinematographer, composer, performance artist and most recently has appeared as the avatar DanCoyote Antonelli in the virtual reality simulation of Second Life. While most people jealously guard their pseudonymity inside this alternate reality, Spensley attempts parity in both worlds and has exhibited internationally at the ZeroOne/ISEA conference in 2006, the Dutch Electronic Arts Festival 2006 and Ars Electronica 2007.

About the work on exhibition at ARENA:

I call this grouping "Recent Retrospective" because it contains art from different bodies of my work done in the last three years as an artist in residence in the virtual world.

Most prominent is the nearly kilometer tall assembly entitled "Drawing". Drawing is neither a drawing or a sculpture, but is rather a conceptual tongue and cheek reference to both kinds of artifact that ironically cannot exist in simulated space. Drawing informs viewers about scale in the virtual world in a way unlike most constructions found in SL by negating the figurative context and pointing out the "avatar powers" of a viewer. This encourages a viewer to become more aware of their configuration options and invites the viewer realize a new level of proficiency in experiencing simulated space. The mute monoliths animate glacially, too slow for the eye to perceive and foreground a sense of the volume of space displaced by the work. Viewers take a chair conveyance available at the "Drawing" sign which carries them up to a vantage point high about the sim.

Also on display:

"Pixel Board", a binary feedback social sculpture. Viewers click squares on the smaller panel and this input appears as output on the larger display, which is then visible from a great distance. Pixel Board explores the social urge to leave graffiti, but in a one-bit, black and white icon format.

"Mutant Hossies". These three weird quasi-horse artworks are remediations of a classic sculptural form and displayed like bronze statues on marble platforms. They are a "mashup", or reworking of an original horse sculpture give away free by Second Life artist Nomasha Syaks. Mutant Hossies have embedded scripting that causes subtle animations to play that support the fanciful variation of horse depicted.

"Tomb Maze" Tomb Maze uses embedded reflexive scripting to create a tomb-like maze that people are encouraged to navigate their avatar through. The maze is possible. It does take some patience, so there is always the chance an impatient avatar might become trapped and need to find other means of escape!

"Very Silly Militude" is not what it seems. Very Silly Militude characterizes the quality of verissimilitude superficially. But when set to midnight, a viewer walking through will see light cast in unusual ways. The exterior layer of the work is a deliberate misdirection and while it appears to be about the movement of heavy objects in space, it is really about the way light is occluded by them.

Thanks for viewing!

David "DC" Spensley is DanCoyote in SL

About the Sixth Finger...

The sixth finger symbolizes the computer cursor, or mankind's intervention into the metaverse (VR). The black hand itself attempts to make the connection between pre-historic artists who painted their own handprint on the walls of caves over 16,000 years ago and the similar efforts of artists today in the virtual world.

martedì 30 dicembre 2008

2LifePhotos

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

2LifePhotos
Tuesday, December 30, 2008 - Thursday, January 01, 2009
(10 PM CET - 01 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO

Fondata il 31 gennaio 2008 da ChrisTower Dae, la 2LifePhotos è l'associazione di fotografi di Second Life che offre un servizio di ripresa fotografica adatto a qualsiasi esigenza. Qualità, puntualità ed efficienza sono la prerogativa dell'associazione.La 2LifePhotos si dedica anche allo sviluppo della fotografia a livello tecnico e artistico, attraverso corsi, seminari e alla promozione di mostre ed esposizioni. Il nostro punto di forza è la qualità che si ottiene solo con la passione.
Alcuni dei 51 associati della 2LifePhotos :
Aura Manamiko, Marinu Gausmann, Eleonora Porta, Redmoon Balut, Attilio Meili, Alii Vella, BolbShine Allen, Canguro Willsmere, Chianera Cioc, Fiona Saiman, Gulia Janus, Katia Kirax, Kei Kojishi, Koinup Burt, Majla Kjeller, Manoji Yachvili, Marypink Cortes, Morgause978 Merlin, Paol Oh, Petronio Theas, Rachele Delgado, saint Torok, sceky Koba, Silvy Noel, simba Schumann, toytony Runo, Sherdan Bergamasco, Pavo Baxter, nexuno Thespian, Mony Zhora, Kerubina McMillan, Kalista Hartshon, Julian Pick, Fenton Maurer, ElenaMaria Dagostino, DeaAthena Helendale, Crissy Anatine, Astarte Alter.

La 2LifePhotos ha la sua sede ad Itland E 2LifePhotos .
Abbiamo anche un sito che cura Aura Manamiko a questo indirizzo http://2lifephotos.p-network.net/ .

lunedì 29 dicembre 2008

MillaMilla Noel



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

MillaMilla Noel

December 29. 2008
(10 PM CET - 01 PM SLT)
Caledoscopio diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664

Ogni qualvolta guardo le foto di MillaMilla Noel penso al concetto di umanità accresciuta.Questa splendida artista ha fatto della costruzione dell'avatar un'arte, con la quale esplora le possibili espressioni del sè di una umanità mutante e in continua trasformazione.Grazie alle sue opere cogliamo più drammaticamente il senso del nostro essere contemporanei.I suoi lavori non sono mai banali, mai scontati, e ci parlano della maniera visionaria e poetica con cui Milla si guarda attorno.Volti delicatissimi e mostri, sensazioni impalpabili e contrasti forti, alieni e cyborg con sentimenti e atteggiamenti umani, Milla non è interessata all'aspetto realistico di questo nostro mondo di pixel e immerge i suoi soggetti in uno spazio che non è mai convenzionale, come la scelta, molto particolare, di luci e colori.
- Marinù Gausman

L'espressività di MIlla si traduce e intrerpreta attraverso una mutevolezza di colori e scenari. In alcune foto il protagonista assoluto è l'avatar, con una ricchezza di particolari che lo rendono quasi tridimensionale, come per dargli la possibità di uscire dalla fotografia stessa. Altre volte invece, i colori degli sfondi catturano gli occhi con una sorta di ipnosi psichedelica dove il personaggio centrale non è percepibile nell'immediatezza e dà spazio alla ricerca, al gioco dello scoprire, comprendere, immedesimarsi , interagire aggiungendo o togliendo attraverso la propria immaginazione colori o oggetti, a quelli della foto. L'essenza delle opere di Milla è l'essere completamente liberi.
- AtmaXenia Giha

facebook: MillaMilla Noelyoutube: http://www.youtube.com/watch?v=kpUcwHl4DDU
Exhibitions in sl:
Museo del Metaverso, Galleria Imparafacine Runo presso Vulcano, ISN galleria , SecondVision Gallery, Galleria Lion Igaly, Galleria Aquila Faulds
Exhibitio in RL:
Rinascimento Virtuale a Firenze
Exhibit in corso:
video presso il NMC Labs - diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664
installazione di Lucian Iwish presso Uqbar - Arenahttp://slurl.com/secondlife/Experience%20Italy%20NW/128/124/38

venerdì 26 dicembre 2008

Luce Laval


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of


Luce Laval
Friday, December 26 - Sunday, December 28. 2008

(10 PM CET - 01 PM SLT)


"ART OUT OF THE LOO"

BIO
I am luce laval and I was born into this virtual world on March 14 2007.

I flew and wandered without a goal for some time to find a reason for "this life'' until I discovered INDIRE (Italian sand box ) and a window opened into the world of unlimited imagination and creativity and I found my reason.

In the Indire sandbox I met welcoming friends who helped me along this discovery of the ''build.'' They were there with me the first time I showed my work to the Pyramid of Indire Museum and this inspired my creativity to explode. It was also here that I met Jeb Söderström (artist and scripter) who helped me complete my training.

The colors, the reflection and movement are the''whole''of my sculptures and, although not a scripter, I create scripts to use in my work.

I like to get extreme and and experiment which sometimes results in unexpected effects I had not planned -- "happy accidents."

I create much of my work on the Platform Kastalia in the Vulcano sim, a fantastic island which provides room for me to explore creatively. I have found wonderful synergy here with some wonderful artist friends.

More recently, I have been creating pieces on Caerleon Isle (an American sim) with wonderfully generous artists where I continue experimenting with other forms of art.

My work has been exhibited or can be found in the follwing galleries:

Museo del Metaverso (director Roxelo Babenco)
Greenfield Room - Post Utopia (Director Roberta Greenfield)
Lars Art Gallery (Director Lars Riederer)
Creation Studio 33 Art Maniac (Director Monroe Snook )
BooPerFunk Gallery of Art (Director Booperfunk Moseley)
Factory ArtHouse (Director Primo Furse)
The world of glass (Director Flower Exonar)
La Piramide (Director Lyon Igaly)
Arkitris

domenica 21 dicembre 2008

Bryn Oh



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Bryn Oh

Sunday, December 21 - Monday, December 22. 2008
(09 PM CET - 00 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO
http://brynoh.blogspot.com/
Bryn Oh is the online ghost artist of a real life oil painter. She is a concept really. The idea is to see if an entity that exists only online can succeed as an artist. Can a digital character step forward from the second life and enter the first life. Could she exhibit in real life shoulder to shoulder with flesh and blood artists?

The visual artist essentially has one main purpose, to make the viewer look at or interact with their creation for as long as possible. When the viewer has moved away then you may have lost them so essentially don't let them leave. A good artist will subtly employ different techniques to keep the eye of the viewer traveling within the piece. For example, generally (and all art "rules" are general) the viewer’s eye will enter a painting starting in the bottom right hand side. The eye tends to travel counter clockwise in a circular manner moving from focal point to focal point. The artist will then try to lead the eye to areas of importance. This can be done through colour theory, composition or a multitude of other methods. The artist wants to capture the viewer and suspend their disbelief. Make them feel like they are within the painting. I like to work on large paintings to block out the viewer’s peripheral vision. Don't let them see a light switch or another painting or even another person in their peripheral because that only anchors them to the knowledge that they are in fact within a gallery setting looking at a 2D image. Those elements prevent the viewer from becoming fully immersed. And this is where Second Life comes in. I believe the next big art movement will be immersive art, and I think second life is the start to this. We still look at a computer screen and can be distracted by our peripheral, by the need to use a keyboard, by our cat or by the phone ringing. But we have taken the step to be immersed in a 3D environment rather than viewing a 2D image. When space is available I create a story to catch the viewers attention. I create mysteries or environments for participation, and I am constantly trying to think of other ways to further immerse the viewer. We are at the beginnings now but I imagine the art of the future to be when someone comes home from work and plugs into an environment. They might be transported to a canoe on a lake with calling loons or their grandmothers’ kitchen. But perhaps the real test of an artist will be drawing out the shiver one feels when their virtual lover caresses their cheek. The feeling of love for an entity that does not exist in the real world, but was able to draw forth such an emotion due to the viewer’s full immersion into a storied environment.







sabato 6 dicembre 2008

Patrick MOYA

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Patrick MOYA
Saturday, December 6 - Monday, December 8- 2008
(01 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO

Born in 1955 in France, Patrick MOYA study the Fine Arts at "Villa Arson" in Nice, before working as a Fine-Art model (nude !) during ten years.After that, he never stop painting, sculpting, drawing, performing but always about/with his own name, MOYA, and his own image.Since 1985, he also create with a computer, first digital images then 3D movies. In 1995, he thinks up his little "moya", mix of himself and Pinocchio, that he declines in "pseudo-naive" paintings.Very famous in the south of the France (his gallery is the same than for artists of "Ecole de Nice" Movement, Klein, Arman, César, Ben etc), he is often travelling for exhibitions in Paris, London, Italy, Europe, Asia, and sometimes USA.Creator of Dolly, the "mascotte" of the famous teckno parties named Dolly Party, he has just finished (june 2007) his Chapel (a fresco about saint John the baptist, made on a basis of self-portraits), who is located in Clans, a little village nearby Nice.
Today he owns an island at his name in the virtual world of Second Life, whose he is now one of the most dynamic performers, with the avatar's name of Moya Janus.On the Moya Island, you are entering in an island completely dedicated to Art, where all is made with real and virtual works of the french artist.

sabato 29 novembre 2008

Sca Shilova




uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of
Sca Shilova
Saturday, November 29 - Monday, December 1. 2008
(01 PM SLT)
BIO
My RL disciplines have been very diverse, in particular 3D (digital and tactile), music & soundscapes, image (moving & still), animation & interactivity. A virtual world like SL brings all this together and more.
I see SL as a sophisticated communication tool - living software - interactive art.
In SL I can push the boundaries of artistic expression and perception - a natural breaking of codes and constructs, embracing the inherent absurdities and bugs.
Evolution on a daily basis. My aim is that the origin of my creativity be playful.

martedì 25 novembre 2008

Second Front



uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Second Front (Man Michinaga and Fau Ferdinand)

"Large Hardon Collider" (http://www.secondfront.org/blog/?p=93)

Wednesday, November 26.- 2008
23:00 pm CET - 14:00 pm SLT

Location: slurl (http://slurl.com/secondlife/I%20AM%20Columbia/117/132/701)

BIO
Second Front is the pioneering performance art group in the online avatar-based VR world, Second Life. Founded in 2006, Second Front quickly grew to its current 8 member troupe that includes Jeremy Owen Turner (Vancouver), Doug Jarvis (Victoria), Tanya Skuce (Vancouver), Gazira Babeli (Italy), Penny Leong Browne (Vancouver), Patrick Lichty (Chicago), Liz Solo (St. Johns) and Scott Kildall (San Francisco). Taking their influences from numerous sources, including Dada, Fluxus, Futurist Syntesi, the Situationist International and contemporary performance artists like Laurie Anderson and Guillermo Gomez-Pena, Second Front creates theatres of the absurd that challenge notions of virtual embodiment, online performance and the formation of virtual narrative. Created in 2006, they have already performed extensively, including in Vancouver, Chicago, New York, and has been featured in publications including SLate, Eikon, Realtime Arts (Australia), The Avastar (published by Axel-Springer, Germany) and most recently in Exibart (Italy).

mercoledì 19 novembre 2008

Ichtyo Broome / Haico Hax


uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of
Ichtyo Broome / Haico Hax

Wednesday, 19 November - Friday, November 21. 2008
(01 PM SLT)


Il gemellaggio Ichtyo Broome e Haico Hax , un web Designer italiano ed un programmatore Olandese .
Il colony collapse disorder e l'ecosistema virtuale .
Un ecosistema reale che collassa ed un esempio di ecosistema .
Mi hanno chiesto : perchè parlare di api e sistemi virtuali ?
Quando mi chiedono il perchè di un qualcosa , spesso mi torna alla mente un bellissimo racconto di Gianni Rodari in cui un ragazzo "al contrario" non imparò mai a fare le domande giuste e era solito fare domende del tipo : perchè le calze hanno i piedi ? Ecco , tempo fa sentii chiedere ad un amico in un incontro : perchè hai smesso di fumare ? Fui molto colpito da questa domanda come se il bambino al contrario si fosse ripresentato uscendo dal libro del poeta .
Pensai ma come , la domanda giusta potrebbe essere semmai ad un fumatore : perchè continui a fumare ? Il prechè uno smetta sembrerebbe piu' logico , almeno così a spanne . Perchè parlare di api che si estinguono , dell'ecatombe , della strage che sta decimando pla metà delle api in tutto il mondo ? é una esigenza, un bisogno impellente, un'irrevocabile appuntamento con la coscienza di uomo e animale inserito in un ecosistema accorgermi che il "mio" ecosistema sta andando a rotoli . Ci sarebbe da chiedersi : perchè se ne parla così poco?
Quando conobbi haico e le sue fantastiche installazioni pensai che prima o poi avrei dovuto farlo conoscere a piu' persone , la dolcezza, la poesia presente nel suo "programmare" oggetti virtuali....è un messaggio denso di significato, pregno della sua attenzione per il mondo che ci circonda , rincuora, stimola, commuove .
Averlo "gemellato" come installazione virtuale di ecosistema e parlare Della crisi degli alveari è un "rafforzativo" , una musica nella scena clue di un film , un sottolineare, un grassetto , per cercare di strappare all'audience un emozione in piu', per spingere, stimolare, e come dovrebbe ogni piccola o grande opera d'arte (si come i libri), infine, rimandare alla vita .
(Ichtyo Broome)

Ichtyo Broome
Colony Collapse Disorder .
Sindrome dello svuotamento degli alveari (SSA, in inglese CCD, ovvero Colony Collapse Disorder) è un fenomeno ancora poco conosciuto per il quale le famiglie di api (Apis mellifera) periscono bruscamente. Il SSA/CCD è stato riscontrato per la prima volta nelle colonie di api del Nord America alla fine del 2006. [1]
Gli apicoltori europei osservarono un fenomeno simile in Belgio, Francia, Olanda, Grecia, Italia, Portogallo e Spagna [2].
Le prime segnalazioni arrivarono anche dalla Svizzera e dalla Germania anche se in misura minore [3]. Possibili casi di SSA/CCD sono stati riscontrati anche aTaiwan dall'aprile 2007[4].
La causa (o le cause) della sindrome non sono ancora ben comprese: alcune teorie parlano di stress dovuto ai cambiamenti ambientali[5], malnutrizione, vari patogeni(come ad esempio le Patologie delle api[6], compreso il Virus israeliano della paralisi acuta[7][8]), acariosi, pesticidi come ad esempio neonicotinoidi o imidacloprid, radiazioni da telefoni cellulari o altri dispositivi creati dall'uomo [9], e colture geneticamente modificate (vedi OGM e Piante transgeniche) per il controllo delle malattie come il mais transgenico[10].
Premessa [modifica]
Dal 1976 al 2006 si è verificata una drastica riduzione del numero delle api selvatiche negli Stati Uniti (ormai quasi estinte) [11] ed un significativo, sebbene graduale, declino nel numero delle famiglie allevate dagli apicoltori. Questo declino comprende il cumulo delle perdite dovute a tutti i fattori come l'urbanizzazione, l'uso dei pesticidi, l'Acariosi e la Varroa, il pensionamento degli apicoltori e la chiusura delle attività commerciali. Tuttavia alla fine del 2006, inizio del 2007, il tasso di riduzione è cresciuto raggiungendo proporzioni fino ad allora sconosciute ed il termine "Disturbo da Collasso dell'Alveare" è stato proposto per descrivere queste improvvise scomparse.[1]
Un recente studio delle Università di Plymouth e Stirling, in Inghilterra e di Poitiers in Francia, rintraccia nella diminuzione del polline una delle concause principali nella moria delle api: con meno nutrimento, viene meno l'apporto proteico delle api e di conseguenza si indebolisce il loro sistema immunitario. [12]

Colony Collapse Disorder (or CCD) is a phenomenon in which worker bees from a beehive or Western honey bee colony abruptly disappear. While such disappearances have occurred throughout the history of apiculture, the term Colony Collapse Disorder was first applied to a drastic rise in the number of disappearances of Western honey bee colonies in North America in late 2006.[1]
Honey bees entering a beehive.
European beekeepers observed similar phenomena in
Belgium, France, the Netherlands, Greece, Italy, Portugal, andSpain,[2] and initial reports have also come in from Switzerland and Germany, albeit to a lesser degree.[3] Possible cases of CCD have also been reported in Taiwan since April 2007.[4]
The cause or causes of the syndrome are not yet fully understood, although many authorities attribute the problem tobiotic factors such as: Varroa mites and insect diseases (i.e., pathogens[5] including Nosema apis and Israel acute paralysis virus[6][7]). Other proposed causes include environmental change-related stresses,[8] malnutrition andpesticides (e.g. neonicotinoids such as imidacloprid), and migratory beekeeping. More highly speculative possibilities have included both cell phone radiation and genetically modified (GM) crops with pest control characteristics,[9][10]though experts point out no evidence exists for either assertion.
Haico Hax
SAL - Second Artificial Life
-An environment for artificial life, where flora and fauna gets born, lives, dies, fights, kills, gets sick, makes love and reproduces.
(insert artistic and philosophical remarks about the nature and importance of this system here)
CREATURES:
- Creatures crawl around the island, they cannot fly and cannot swim so they avoid water, when they fall in, they drown and die.- Creatures can be male or female- Creatures are born without gender and cannot reproduce and are white in color and start walking around immediately- After a while they mature and become male or female and get their color (blue and pink)- When female meets a male creature then they mate and the female becomes pregnant (when male and female are mature and the female is not pregnant yet)- After a while she delivers a random amount of babies and becomes able to get pregnant again- The number of babies depends on the number of creatures close to the female: the more crowded it is around her, the less babies she gets.- The male impregnates any mature, non-pregnant female he meets. - The creature turns to a dark color when getting old and dies after a while of old age - Creatures can catch a virus, turn green, get infertile and spread the virus by touch to any other creature. They live just as long as healthy ones, only will not reproduce (again)- Infected creatures die after a certain time after the infection, because previously they lived just as long as they would being healty, but the result was in every cycle, the whole population would die out, all creatures would be infected or leave so few that they wouldnt survive neither.- Old creatures get slower than young ones.- Male creatures fight eachother and when their ability to defend themselfs is high enough, they survive, otherwise they die.- Every creature has an aggression level and if it gets over 99% then the creature turns into a serial killer, it colors yellow, cannot reproduce, or get sick, but instead kills every creature it comes in contact with. It can only be killed by old age or by another serial killer. It actively chases other creatures around and kills them as it gets close enough.- When an apple is close to the creature, it will walk towards it and eat it, so then the apple is gone for the others.
TREE:
- It grows using a recursive algorithm where every branch spawns a number of branches, depending on the location in the tree, that are progressively thinner and smaller and point in different directions, until the branch reaches the leafs. - When a leaf is grown, sometimes an apple drops to the ground, which the creatures eat.

domenica 16 novembre 2008

Lucian Iwish



uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Lucian Iwish
Sunday, November 16. - Tuesday, November 18.- 2008
(01 PM SLT)

mercoledì 12 novembre 2008

Stephen Venkman




uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Stephen Venkman
Wednesday, November 12. - Friday, November 14. 2008
(01 PM SLT)

BIO
Stephen Venkman was born March 29, 2006
I have been taking inworld pictures from the beginning of my second life, but didn't start showing them or working on them in photoshop until February of 2007.
I am the "inworld" manager of Avatrait Gallery, who brings your second life images to your real life door. Visit us at www.avatrait.com
I started taking pictures to keep a visual record of my second life, the creations that I would come across exploring the grid and the people who I met along the way. This developed into an invitation from the NPIRL (Not Possible In Real Life) group of some of the best content creators in Second Life.
I continue to be fascinated with the world itself and the people who reside here. My hope is that you can see past the pixels in my images and capture the emotion of the avatar or the depth of what went into the surrounding build within the picture. We are more then just pixels, we are real people who pour our souls into our works.

venerdì 7 novembre 2008

Eifachfilm Vacirca





uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Eifachfilm Vacirca
Saturday, November 08. - Monday, November 10. 2008
OPEN NOW
The recent Financial Global climate is affecting us all in some way. From mortgage prices to investments, businesses fail and people loose their homes, jobs and lives as a result. The severe lack of forsight by those in control this has led to the potential crash of neo-liberalism.We now see the wealth of the world in a different light. An uncertain future is all we have to look forward to.
Europe was caught out by the financial crisis and did not see recession looming, the head of the Eurogroup of nations conceded today, amid estimates that the EU has plunged into a downturn. OCt 08
'Recession awaits us, and we didn't think that recession lay in waiting,' euro zone chairman Jean-Claude Juncker told members of the European Parliament in Brussels. Oct 08
'We were badly mistaken with the different sequences of this crisis,' said Juncker, who is also the premier and finance minister of Luxembourg. Oct 08
The European Commission in early November 2008 warned that the worst financial crisis for generations has driven the EU economy into recession and that economic growth would come close to a standstill next year.
"Increasingly, the signs point to a deep and synchronised global recession that began last quarter and has gathered momentum," said Bruce Kasman, an economist at JPMorgan Chase in New York. November 08
The eurozone’s second-biggest economy will grow by just 0.2-0.5 percent next year instead of the 1 percent previously predicted, Economy and Finance Minister Christine Lagarde told the Senate.The minister said the growth forecast for next year 2009 was “the lowest ever by a government in France” but that it was realistic.
“The international economic outlook has deteriorated much more than was expected, which will impact growth in Switzerland over the next several quarters,” the Swiss National Bank said in a statement in October 08
The sharp falls came after the Dow Jones index slid 5.05 percent on Wall Street November 7th 08 as investors braced for a gloomy economic ride after the euphoria of Obama’s election victory faded.“Now that the event is over, investors are sobering up and looking at the economic gloom,” said Mizuho Investors Securities broker Masatoshi Sato.
Billionaire philanthropist George Soros conceded in OCtober 08 that US influence was waning: "It has already declined. For the past 25 years, we have been running a constant current account deficit. The Chinese and the oil-producing countries have been running a surplus. We have consumed more than we produced. While we have run up debt, they have acquired wealth with their savings. Increasingly, the Chinese will own a lot more of the world because they will be converting their dollar reserves and US government bonds into real assets."
Japan By James Kirkup and Julian Ryall in TokyoLast Updated: 4:00PM BST 16 Oct 2008Telegraph.co.uk"To cope with the current crisis, further steps may be needed," Mr Aso told members of the Japanese parliament. "However, I still believe this package will be effective to a certain degree."Mr Aso's budget package will be mean direct financial support for farmers and fishermen paying higher fuel bills, and for Japanese consumers.The emergency budget is part of a wider 11.7-trillion-yen package announced in August.The Bank of Japan also made another 300 billion-yen of emergency loans to Japanese banks, hoping to unblock the Tokyo money markets. The central bank has been offering extra liquidity on an almost daily basis for a month.
euroAuthor: ČTK
http://www.ceskenoviny.cz/news/index_view.php?id=338324Prague - The current situation on financial markets will affect the agenda of Czech EU presidency in the first half of 2009, deputy prime minister for EU affairs Alexandr Vondra said. The financial crisis has become a new priority of the European Union, Vondra said."When you are making preparations for a football match, you sometimes base your tactics more on offensive while another time you are more defensive. It is evident that in the economic situation in which Europe will be finding itself next year, emphasis will be rather placed on the protection and defence of what has already been attained," Vondra said.
Posted by Kevin Anderson Sunday October 12 2008 06.50 BST
Homelessness, the economic crisis and votingHomelessness is on the rise in the US, and the newly homeless could find their votes challenged.In Reno Nevada, joblessness has jumped 60% and a tent city of 170 people grew. Reno is trying to shut down the tent city and move people to newly opened shelters. CBS News has reported tent cities in Seattle, Portland, Fresno, Columbus, and Chattanooga. There are also reports of encampments in Seattle, San Diego, and Columbus, Ohio, Santa Barbara and Fresno California.The wave of foreclosures, which in some areas of the country disproportionately affect black voters, could also come into play. The Republican Party of Macomb County Michigan, one of three counties that make up Detroit, is planning to use list of foreclosed homes to challenge people who try to vote using those addresses.Republicans claim that they are trying to prevent voter fraud. Homeless and voting rights advocates are trying to make sure that people don't lose their homes and their right to vote.
USAAs veteran curator of that realm of American national power upon which all others ultimately depend, Greenspan has inspired remarkable deference. He long ago tamed the legislature, to the point that, instead of exercising oversight over his tenure, Congress has ritually idolized rather than interrogated him. Greenspan's aura has extended even to presidents of the United States. Bill Clinton went so far as to ask Greenspan in 2000 if he would like to be appointed to a fourth term as chairman, or whether he'd prefer to "go out now on top." The then 73-year-old replied: "Oh, no. This is the greatest job in the world. It's like eating peanuts. You keep doing it, keep doing it, and you never get tired."BY PETER HARTCHERAmerican Interests
www.the-american-interest.com Winter Issue
“Those of us who have looked to the self-interest of lending institutions to protect shareholders’ equity, myself included, are in a state of shocked disbelief,” he told the House Committee on Oversight and Government Reform.
Mr. Greenspan conceded: “Yes, I’ve found a flaw. I don’t know how significant or permanent it is. But I’ve been very distressed by that fact.”
Mr. Greenspan said that he had publicly warned about the “underpricing of risk” in 2005 but that he had never expected the crisis that began to sweep the entire financial system in 2007.
“This crisis,” he told lawmakers, “has turned out to be much broader than anything I could have imagined. It has morphed from one gripped by liquidity restraints to one in which fears of insolvency are now paramount.”NEW YORK TIMES (US)
Greenspan’s sins return to haunt usBy David BlakePublished: September 18 2008 18:39 Last updated: September 18 2008 18:39
Back in 2002, when his reputation as “The Man Who Saved the World” was at its peak, Alan Greenspan, former chairman of the Federal Reserve, came to Britain to pick up his knighthood. His biggest fan, Gordon Brown, now the UK prime minister, had ensured that the citation said it was being awarded for promoting “economic stability”.Even as things went completely wild, Mr Greenspan dismissed those who warned that a new bubble was emerging. It was just a case of a little “froth” in a few areas. Later, after waiting until 2007, two years after he left office, he conceded that “froth” had been his euphemism for “bubble”. “All the froth bubbles add up to an aggregate bubble,” he told the Financial Times......Mr Greenspan realises that something big has happened and describes it as a “once in a hundred years” event. But then, you do not get Alan Greenspans coming along every day.Finincial Times (UK) Copyright The Financial Times Limited 2008
Neoliberalism, White (Male) Privilege & the Current Financial Crisisby Jessie on Sep 30, 2008 at 11:29 am Make no mistake, all the available evidence suggests that the American political economy is headed for a major crash. Some are even speculating that this is the end of American economic dominance in the world’s financial market. But don’t be deceived by the blame-the-victim rationalizing that’s being floated now. Let’s be clear about what policies and which people are behind the current financial crisis: neoliberal policies and the overwhelmingly majority of economically privileged white men (photo from same link) who created, implemented and benefited from those policies.Neoliberalism refers to a set of policies that encourage “less government” and unfettered (and unregulated) capitalism. The key elements of neoliberalism include: 1) the rule of the market, 2) reducing government expenditures on social services, 3) deregulation, 4) privatization, and 5) gutting the notion of “the public good.” The end result of neoliberal policies is that while a handful of people get very, very rich, these policies simultaneously exacerbate the suffering of just about everyone else and increase domestic and international instability. So, what we’re seeing now is just the logical, perhaps inevitable, result of these policies
.
BIO
Ah a BIO .. thats hell for me , lol, but it has to be I know, I have seen so much but cant say everythingWell you know, I studied Ecology, then I copied VHS cassettes, broke up with the study, yes mud ..a lot of mud.. We were the biggest in Switzerland. I was the man in the Studio, the Epic Centre, knew everybody also in cut, TV journalist, anchor man, wrote for the news, scanned Reuters, AP, then made pay per view assignments, Hollywood, Film Marketing, Theatre and Theatre video master. We were 3 times awarded for Theatre of the Year, yes because of the video’s and then Streaming Red Bull TV, UNO, docters, I really saw a lot and then SAP events, build a elite Club, got a burn out.. and now SL performance Art
I know hahaha, Don’t want to anymore, video is hell, all those wanting to make a carrier and grow into it come to me, whining, then they are all alone. I saw people.. unbelievable: Weapon merchants, porn producers, politicians, always being the one trustable to make their trash worthy. They adopt you because they know the moving image is of great power and I am the master there, not really belonging and hidden in the society so they even have more trust because I am like invisible and must be like not existing. I trust no one anymore I am d-oo-b-cc. Creative commons is my answer. When they don’t have a copyright they are screwed.