Visualizzazione post con etichetta uqbar.media art culture. Mostra tutti i post
Visualizzazione post con etichetta uqbar.media art culture. Mostra tutti i post

martedì 24 febbraio 2009

Kimberly Mirabeau

uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Kimberly Mirabeau

Tuesday, February 24 - Thursday, February 26, 2009
(10 PM CET - 1 PM SLT)

http://www.flickr.com/photos/kimberly_mirabeau/

giovedì 19 febbraio 2009

Nicolas Sack



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Nicolas Sack
Friday February 20 - Sunday, February 22, 2009
(10 PM CET - 1 PM SLT)
Bio

Nicolas Sack nasce in Second Life il 4 aprile 2007. Ben presto si dedica al disegno di moda ed al building, senza peraltro ancora intuire le potenzialità creative insite nel Metaverso.
Dopo una pausa di inattività e di lontananza da SL, rientra e comincia la collaborazione col Museo del Metaverso, che prosegue fino ad oggi. Durante questo periodo, aiutato e sollecitato dalla viva ed interessante attività del MdM e dei suoi collaboratori, subisce il fascino delle textures e dei suoi colori, cimentandosi nella creazione di opere che riscuotono un valido consenso già dal primo momento.
Tutta la sua opera è influenzata dal colore e dal suo movimento, integrati in strutture semplici e geometriche, che ne esaltano con variazioni cromatiche semplici, l'effetto suggestivo.
Cubi, griglie e coni, se da un lato sembrano suggerire un riferimento alle luci vivide e multicolori della metropoli con le sue insegne, dall'altro si mescolano e si intrecciano in un arcobaleno presente già in natura.
Nicolas Sack attualmente frequenta ed è tester anche nella OpenSim italiana di Cyberlandia, dove questa stessa esposizione è presentata in contemporanea con Second Life.
Per accedere a Cyberlandia, bisogna registrare un avatar, alla pagina http://www.cyberlandia.net/ quindi teleportarsi all isola "Cyberlandia".
Oppure da qualunque grid opensim abilitata all hypergrid utilizzare la slurl: secondlife://grid.cyberlandia.net:9000/
Cyberlandia è una grid italiana basata sul simulatore Opensim. dove chiunque puo creare gratuitamente un avatar o inserire una propriaisola estendendo in maniera collaborativa il mondo virtuale.



lunedì 16 febbraio 2009

Nathalie Fougeras aka ida Aabye


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Nathalie Fougeras aka ida Aabye

DOUBLE_SKIN versus "choreography for one hand"

Monday, February 16 - Wednesday, February 18, 2009
(09 PM CET - 12 PM SLT)
2 live performances sessions each day at 09 and 10 PM CET - 12AM SLT and 01 AM SLTlimited at 5 persons in each session
DOUBLE_SKIN versus "choreography for one hand"
Double_skin project was in the Residency program at the bains connective::art laboratory, Brussels, 01& 02 2008 , supported by the Communauté française de Belgique, Arts numériques , partner in SL: Diabolus Carp

BIO
http://nathaliefougeras.org/
Nathalie Fougeras studied the contemporary art and she obtained a post-diploma ARI (interactive research) at the School of Art E.N.S.A.D. in Paris.She began to explore new media with interactive cinema, exhibited her works in several festivals like Jouable Geneve-Kyoto-Paris. From 2007 she performs in two online remote groups where she explores the performing art and the mixed reality.Also she curated ‘Stream On You’ at the Centre for the Digital Cultures and Technology in iMAL Bruxelles. She is co-producer of the Upgrade! Ostersund-Stockholm.Her last project ‘double_skin’ explores the identity, the bodies, the spaces and the avatar.

venerdì 13 febbraio 2009

Evo Szuyuan







uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of


Evo Szuyuan


Friday, February 13 - Sunday , February 15, 2009
(09 PM CET - 12 AM SLT)




Bio

Evo Szuyuan is a new media artist, programmer, curator and machinimatographer.With a main interest for Virtual Reality and Immersive and NetworkedEnvironments she contributed to numerous international collaborativeArt and Research projects that have been awarded and presented atfestivals, galleries and musea all over the world, including ArsElectronica, DEAF and the Swiss National Museum.In 2006 she started exploring the potential of the Second Lifeplatform as the avatar Evo Szuyuan.There she got involved in creating movies with and for music groups,performance and installation artists. These movies have been screenedat, among other places, the Rome Filmfest and at the EuropeanMachinima Festival, where they received nominations in 3 awardcategories. She is currently finishing the machinimatography for thefeature lengh movie "Fly me/Volavola", which is shot entirely inSecond Life.






sabato 7 febbraio 2009

Mosmax Hax




uqbar. media art culture e Rinascimento Virtuale
Vi invitano alla performance di /Invite you at the performance of

Mosmax Hax

Saturday, February 7 . - Monday, February 9 . 2009
(12 PM SLT)
„Opera Automatica“ der nTrivialmaschinen
Actors:
Sapiosexual Ferraris, Hardwarehacker Hoch, Cosima Snook, Cinzia Zanzibar, Schwanzlurch Salamander, Falsche Hoffnung, Hirnhaut Suppenkraut, Erdbeermund Schnute, Inworld Zapatero, Inworld Placebo, Hegemon Maximus. Adolf Svoboda.
Act always so as to increase the number of choices. The world, as we perceive it, is our own invention.(Heinz von Foerster)

You will get a Landmark of the Play by the SL-groups Synthetic Event / Not Possible IRL, ARENA uqbar. media art culture, Odyssey Art and Performance.

BIO
Max Moswitzer lives and works in Vienna and Zurich. Moswitzer's output is in Fine Art and the construction of playful situations, for which he has used dérive and détournement as a methodology for the transformation and reverse engineering of networked computer games and art systems. He has been his own server provider since 1996, via www.konsum.net where you can see several projects and collaborations. In the last years he is teaching Game Desing and Second Life.

sabato 31 gennaio 2009

Cienega Soon





uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Cienega Soon


Saturday, January 31 - Monday, February 02, 2009

(10 PM CET - 01 PM SLT)

ARENA EX.IT slurl: (http://slurl.com/secondlife/Experience%20Italy%20NW/93/71/67)


BIO:
Cienega Soon arrived in Second Life® 12/2/2006. logs in from southern California USA

Cienega’s RL artwork runs through many mediums; Oil and acrylics, sculpting with metal and wood on a large scale. Soft Leather and feather work mixed with glass, and her stained glass work.
Cienega's reason for not bringing her RL work to the grid, is her view of the differences of each environment. She sees a special beauty in Second Life® and believes it should be celebrated in its environment without her RL stuff hanging around in an unnatural view.
Art to Cien is alive everywhere she creates it, an expression of her need to sing with her hand and eyes.
Cienega Soon's Second Life® became exciting after she discovered the snapshot feature at the bottom of the screen in June of 2007. Experimenting with her newly purchased PScs2 program launched her Second Life® career.
Opening her first Gallery in Valeriya, August 2007.
NOW, Two New** Galleries on a new Sim: Juicy by Cienega Soon
**Cienega Soon Gallery @
**Juicy ~A dark castle gallery**Juicy Gallery ~to gather brand new SL artists getting their work seen
____________________________
Her high quality prints, canvasas and custom cards are avaliable at her ImageKind online Gallery. link available in her website
____________________________

**Accomplishments:
KoinUp Winter Photo Hunt session December 15th, 20083rd place "Flurrries"
Orange Island Photo Sessions Co-Hosted with KoinupNovember 14th, 2008
http://www.orange-island.com/?p=1110
Exhibiting artist at the RL exhibition Rinascimento Virtuale (Virtual Renaissance) which will open at the Museum of Natural History in Florence, Italy. October 21, 2008-January 7, 2009
**Uqbar Media Art Culture 'ARENA'October 21, 2008 through January 21, 2009The biggest exhibition of art that has come true in Second LIfe®carried out in contemporary with the exhibition of Florence in the spirit of the Museum del Metaverso. The works will be exposed to the attention ofcritics, curators, collectors and lovers of art**Cienega Soon 'ARENA' EX.IT sim January 30, 31st 2008 - February 2, 2009
Burning Life 2008 Exhibit: Oil PigsOIL PIGS @ Burning Life 2008Designed & Created by:Cienega SoonGigmonger StineSound effects Creator: Lorin Tone

Mentor for Koinup "Mentors Project"
An Exhibiting Artist for SL5B "Darkness" June 23rd - July 7th 2008Her SL5B exhibit "Darkness" was a walk through her darker side with emotions and places to see as light is invited to play across the edges of things crying to be seen and understood in a unique setting. 􀀂
Guest judge for the "Photomania Contest" held at the City of The Arts on Hyacinth Island, hosted by Kritz Etzel, June 2008.
Placed top 20 finalist of over 400 entries in the Stiletto Moody "Picture Your Moods" photo contestMay 3, 2008
Winner of the Koinup® Exotic Contest, March 18, 2008 http://www.koinup.com/contest/exotic/ http://nwn.blogs.com/nwn/2008/03/new-world-tab-4.html
Winner of the Slartist IDOL contest earlier this year, February 2008
http://www.slookinglass.com/index.php?option=com_content&task=view&id=262&Itemid=124
Avatrait Presents Cienega Soon for the month of December 2006. she is now one of Avatrait's galleried Artists in their RL gallery just outside of Chicago, Illinois.
___________________________
ARENA exhibit
Saying emotion and feelings with art is like music. There is a flow of sound through out my work. A little on the dark side, but still light enough to find a connection.
Rancor is my most important piece so far. I have a need to convey the pain of betrayal.
The over reaction of jealousy and the feeling of retaliation.Here Rancor is a reminder that hate and un-forgiveness causes scars in both directions. The one holding the hate, and the one receiving it.
Walk through Rancor ... there is a small moment of a break through when you walk into love.
If you carry any un-forgiveness I hope you can see a bit better. Just release it and feel free for a moment.
I hope you enjoy my carnival of displays and the pieces I have included. You will find many for L$50.

Thank you for coming
Cienega Soon

martedì 27 gennaio 2009

Humming Pera performs with Gumnosophistai Nurmi




uqbar. media art culture e Rinascimento Virtuale
Vi invitano alla performance di /Invite you at the performance of


Humming Pera performs with Gumnosophistai Nurmi


Tuesday, January 27 2009
(10 PM CET - 01 PM SLT)



Humming Pera performs with Gumnosophistai Nurmi.

Real time sonic art made with prototypical sine tone and colour-emitting instruments built in Second Life. Humming Pera puts her avatar self up against her musical self in an admission that she is seeking experiences of true and moving musical beauty in a virtual world. 25 minute Program: Hummonica Solo by Humming, PwRHm Duo by Humming and Gumno; and Metanaut Duo - Plundered Sound and Sine Tones. Instruments built by Bingo Onomatopoeia, with particle design by Goodwind Seiling.
Tina Pearson / Humming Pera




Holy888 Skjellerup

uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Holy888 Skjellerup

Tuesday, January 27 - Thursday, January 29, 2009
(11 PM CET - 02 PM SLT)

ARENA EX.IT slurl: (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO
Salve a tutti mi presento sono Holy888 Skjellerup presente in SL ormai da diversi anni. Per arrivare qui ho intrapreso un percorso iniziato molti anni fa. Essenzialmente sono stato sempre appassionato della rete internet sin da quando i modem erano 33.6 Kb/s e già da allora sono stato attratto dalle sue potenzialità. Con l’arrivo di ISDN (64/128 Kb/s) ho cominciato a militare nelle prime comunità internet di Net Gamer (eravamo veramente pochi) come Quake 2, Quake3, ecc. giocando a lungo ho cominciato a produrre le prime mappe 3D con le quali poi i rete avremmo giocato. Arriva ADSL, cambia ancora internet, e nel 2006, casualmente navigando in rete, mi sono imbattuto nel sito di Second Life. Inizialmente ero un po’ scettico, leggendo ciò che era scritto nel sito della Linden Labs credevo che SL fosse una semplice chat 3D. Dopo aver installato per la prima volta il client mi sono reso conto che non era come erroneamente avevo pensato, accorgendomi di quelle potenzialità che se non provi non puoi immaginare. La cosa che mi ha attratto di più ovviamente è stata la possibilità di dare una forma alle propria creatività (nel mio caso di Builder), e per questi motivi dopo anni sono ancora qui che continuo il mio viaggio all’interno di questa piattaforma multimediale con tantissime risorse ed in continua evoluzione. Dal 2006 ho partecipato a diversi stadi a molte attività di SL, ho iniziato il mio primo lavoro di Building proprio aprendo un piccolo negozio con le mie prime creazioni (per lo più quadri con delle foto, piccole fontane, case), passando poi alla costruzione di un’intera Isola, partecipando a progetti diversi più o meno grandi. Oggi dopo tantissimo “Build” ho affinato le mie capacità, cominciando ad essere non più “solo” Builder ma anche Developer, creando ambientazioni sempre più “realistiche” con procedure differenti e sempre più complesse, ottenendo dei risultati di grande soddisfazione. Credo infine che SL, data la sua natura di continua evoluzione, abbia ancora molto da dire e spero che questo progetto si sviluppi sino a rimpiazzare l’attuale WEB 2D. So che la strada è ancora lunga ma già tanta ne è stata fatta, e penso che l’importante sia esserci.
Saluti e buon SL a tutti.

giovedì 15 gennaio 2009

David "DC" Spensley aka DanCoyote Antonelli



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
David "DC" Spensley aka DanCoyote Antonelli
Thursday, January 15 - Saturday, January 17, 2009
(10 PM CET - 01 PM SLT)

BIO
DanCoyote Antonelli:

The avatar DanCoyote was created as the proxy for David “DC” Spensley in the virtual world of Second Life. The name DanCoyote is derived from Cervantes’ Don Quixote and in honor of a coyote that Joseph Beuys lived with for a time at the René Block Gallery in New York during his 1974 action, “I like America and America Likes Me”.

DanCoyote’s costume is intended to be simple and low bandwidth, placing the emphasis on work outside of the avatar. Each detail of DanCoyote’s garb, however, has significance. Yellow and black are high visibility colors and also the official colors of the City of San Francisco. The gold bands on his arms and legs symbolize a release from the bonds of gravity and physicality. The wand in the left hand is called a “caduceus”, which refers to the transformational nature of the Greek god Hermes. Caduceus .03 is also a one of a kind virtual tool, custom programmed to project commands to metamorphosize objects and installations from a distance.

DC Spensley

An alumni of the San Francisco Art Institute, DC Spensley has lived and worked in Northern California since 1986. Spensley wears the hat of writer, director, cinematographer, composer, performance artist and most recently has appeared as the avatar DanCoyote Antonelli in the virtual reality simulation of Second Life. While most people jealously guard their pseudonymity inside this alternate reality, Spensley attempts parity in both worlds and has exhibited internationally at the ZeroOne/ISEA conference in 2006, the Dutch Electronic Arts Festival 2006 and Ars Electronica 2007.

About the work on exhibition at ARENA:

I call this grouping "Recent Retrospective" because it contains art from different bodies of my work done in the last three years as an artist in residence in the virtual world.

Most prominent is the nearly kilometer tall assembly entitled "Drawing". Drawing is neither a drawing or a sculpture, but is rather a conceptual tongue and cheek reference to both kinds of artifact that ironically cannot exist in simulated space. Drawing informs viewers about scale in the virtual world in a way unlike most constructions found in SL by negating the figurative context and pointing out the "avatar powers" of a viewer. This encourages a viewer to become more aware of their configuration options and invites the viewer realize a new level of proficiency in experiencing simulated space. The mute monoliths animate glacially, too slow for the eye to perceive and foreground a sense of the volume of space displaced by the work. Viewers take a chair conveyance available at the "Drawing" sign which carries them up to a vantage point high about the sim.

Also on display:

"Pixel Board", a binary feedback social sculpture. Viewers click squares on the smaller panel and this input appears as output on the larger display, which is then visible from a great distance. Pixel Board explores the social urge to leave graffiti, but in a one-bit, black and white icon format.

"Mutant Hossies". These three weird quasi-horse artworks are remediations of a classic sculptural form and displayed like bronze statues on marble platforms. They are a "mashup", or reworking of an original horse sculpture give away free by Second Life artist Nomasha Syaks. Mutant Hossies have embedded scripting that causes subtle animations to play that support the fanciful variation of horse depicted.

"Tomb Maze" Tomb Maze uses embedded reflexive scripting to create a tomb-like maze that people are encouraged to navigate their avatar through. The maze is possible. It does take some patience, so there is always the chance an impatient avatar might become trapped and need to find other means of escape!

"Very Silly Militude" is not what it seems. Very Silly Militude characterizes the quality of verissimilitude superficially. But when set to midnight, a viewer walking through will see light cast in unusual ways. The exterior layer of the work is a deliberate misdirection and while it appears to be about the movement of heavy objects in space, it is really about the way light is occluded by them.

Thanks for viewing!

David "DC" Spensley is DanCoyote in SL

About the Sixth Finger...

The sixth finger symbolizes the computer cursor, or mankind's intervention into the metaverse (VR). The black hand itself attempts to make the connection between pre-historic artists who painted their own handprint on the walls of caves over 16,000 years ago and the similar efforts of artists today in the virtual world.

martedì 13 gennaio 2009

DB Bailey


uqbar. media art culture e Rinascimento Virtuale
Vi invitano alla performance di /Invite you at the performance of
DB Bailey /David Denton - PAPAL APARTMENT
Tuesday, January 13 - Thursday, January 15. 2009
(10 PM CET - 01 PM SLT)
BIO
DB Bailey in Second Life is David Denton, architect in real life. David’s architectural practice includes commercial buildings, urban planning, public art, and exhibition design. His office/studio is located in Marina del Rey, California (www.daviddenton.com). Before starting his own architectural practice David was a principal in other firms, including the office of Frank Gehry.

In Second Life David has been designing projects for almost two years, including a conference center for an international management consulting firm. Currently David is building a large mixed-use project called LOCUS (http://slurl.com/secondlife/Uqbar/45/225/722 ), which is devoted to strengthening the connection between the SL and RL art and design worlds. This project – a community of creative people – is nearing completion and will feature such artists as Robert Wilson and Daniel Maltzman as well as others.

David was featured in a recent article in The New York Times about architecture in the virtual world. Many articles and blogs have been written about his work. (Google “DB Bailey.”)


sabato 3 gennaio 2009

comet Morigi

This is the work where you see a museum, not what you see IN museums.
これは、美術館「を」見る作品です。美術館「で」見る作品ではありません。
Meanwhile, you can view the terraformed island FROM museums, NOT AT museums.
美術館「から」その人工島を見返すこともできます。美術館「で」見るのではなく。
uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
comet Morigi "THE SUNKEN MUSEUM"
Sunday, January 04- Tuesday, January 06. 2009
(10 PM CET - 01 PM SLT)
THE SUNKEN MUSEUM
My work is made of the basic elements of the inworld - its land, clouds, water, and trees. That exists inside/outside a gallery. I do Art to consider what is OutWorld/InWorld, through consideration of what is outside/inside. "inworld" is a type of "real life," and not its opposite, that is the only premise of Art/life to be inworld. I hope the day will come when the residents will be proud to live inworld, free from a business dictatorship.
私の作品は、「この世界」の基本的な要素(地面・雲・水・木)から成って、ギャラリーの内外を貫く。私が美術することは、内側/外側を問うことを通じて、「この世界」と外界の関係を問うことだ。「この世界」inworld は、「現実の生活」RLの一種であり、対に無い。その前提だけが、「この世界」に美術/暮らしを在らしめる。住人が「この世界」に暮らしていることを誇り、私企業による独裁から自由である日の訪れを、望む。
BIO
Born and live in Tokyo, Japan. Exhibited in many outworld galleries and museums , and wrote essays in books.Inworld, her work has been supported by galleries Overfoto, Man-a-hatta, Weard Wealty's, Limoncero, Lars', and Gotter's.
東京生まれ・東京在住。外界(ourworld)の美術館・ギャラリーで展覧会多数。評論の寄稿・刊行。インワールドでは、次の6ギャラリーより支援を受けている。Overfoto、Man-a-hatta、Weard Wealty、Limoncero、Lars、Gotter。 日本語ブログ art.slmame.com

martedì 30 dicembre 2008

2LifePhotos

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

2LifePhotos
Tuesday, December 30, 2008 - Thursday, January 01, 2009
(10 PM CET - 01 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO

Fondata il 31 gennaio 2008 da ChrisTower Dae, la 2LifePhotos è l'associazione di fotografi di Second Life che offre un servizio di ripresa fotografica adatto a qualsiasi esigenza. Qualità, puntualità ed efficienza sono la prerogativa dell'associazione.La 2LifePhotos si dedica anche allo sviluppo della fotografia a livello tecnico e artistico, attraverso corsi, seminari e alla promozione di mostre ed esposizioni. Il nostro punto di forza è la qualità che si ottiene solo con la passione.
Alcuni dei 51 associati della 2LifePhotos :
Aura Manamiko, Marinu Gausmann, Eleonora Porta, Redmoon Balut, Attilio Meili, Alii Vella, BolbShine Allen, Canguro Willsmere, Chianera Cioc, Fiona Saiman, Gulia Janus, Katia Kirax, Kei Kojishi, Koinup Burt, Majla Kjeller, Manoji Yachvili, Marypink Cortes, Morgause978 Merlin, Paol Oh, Petronio Theas, Rachele Delgado, saint Torok, sceky Koba, Silvy Noel, simba Schumann, toytony Runo, Sherdan Bergamasco, Pavo Baxter, nexuno Thespian, Mony Zhora, Kerubina McMillan, Kalista Hartshon, Julian Pick, Fenton Maurer, ElenaMaria Dagostino, DeaAthena Helendale, Crissy Anatine, Astarte Alter.

La 2LifePhotos ha la sua sede ad Itland E 2LifePhotos .
Abbiamo anche un sito che cura Aura Manamiko a questo indirizzo http://2lifephotos.p-network.net/ .

lunedì 29 dicembre 2008

MillaMilla Noel



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

MillaMilla Noel

December 29. 2008
(10 PM CET - 01 PM SLT)
Caledoscopio diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664

Ogni qualvolta guardo le foto di MillaMilla Noel penso al concetto di umanità accresciuta.Questa splendida artista ha fatto della costruzione dell'avatar un'arte, con la quale esplora le possibili espressioni del sè di una umanità mutante e in continua trasformazione.Grazie alle sue opere cogliamo più drammaticamente il senso del nostro essere contemporanei.I suoi lavori non sono mai banali, mai scontati, e ci parlano della maniera visionaria e poetica con cui Milla si guarda attorno.Volti delicatissimi e mostri, sensazioni impalpabili e contrasti forti, alieni e cyborg con sentimenti e atteggiamenti umani, Milla non è interessata all'aspetto realistico di questo nostro mondo di pixel e immerge i suoi soggetti in uno spazio che non è mai convenzionale, come la scelta, molto particolare, di luci e colori.
- Marinù Gausman

L'espressività di MIlla si traduce e intrerpreta attraverso una mutevolezza di colori e scenari. In alcune foto il protagonista assoluto è l'avatar, con una ricchezza di particolari che lo rendono quasi tridimensionale, come per dargli la possibità di uscire dalla fotografia stessa. Altre volte invece, i colori degli sfondi catturano gli occhi con una sorta di ipnosi psichedelica dove il personaggio centrale non è percepibile nell'immediatezza e dà spazio alla ricerca, al gioco dello scoprire, comprendere, immedesimarsi , interagire aggiungendo o togliendo attraverso la propria immaginazione colori o oggetti, a quelli della foto. L'essenza delle opere di Milla è l'essere completamente liberi.
- AtmaXenia Giha

facebook: MillaMilla Noelyoutube: http://www.youtube.com/watch?v=kpUcwHl4DDU
Exhibitions in sl:
Museo del Metaverso, Galleria Imparafacine Runo presso Vulcano, ISN galleria , SecondVision Gallery, Galleria Lion Igaly, Galleria Aquila Faulds
Exhibitio in RL:
Rinascimento Virtuale a Firenze
Exhibit in corso:
video presso il NMC Labs - diabolus Carp:http://slurl.com/secondlife/NMC%20Labs/155/110/664
installazione di Lucian Iwish presso Uqbar - Arenahttp://slurl.com/secondlife/Experience%20Italy%20NW/128/124/38

domenica 28 dicembre 2008

Evaluna Sperber


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Evaluna Sperber
Sunday, December 28, to Tuesday, December 30. 2008
(10PM CET - 01 PM SLT)
ARENA MdM slurl: http://slurl.com/secondlife/Uqbar/47/222/722


LUNE EMOTIVE

Finalità:
1) promuovere la diffusione di espressioni creative di autori esordienti in collaborazione sinergica, dare cioè l'impulso ad una nuova forma di spettacolo virtuale.
2) affiancando queste espressioni creative sempre a temi sociali scarsamente conosciuti, offrire informazione attraverso il principio del piacere utilizzando il metaverso come mezzo di comunicazione di temi volutamente ignorati da stampa e televisione.
3) creare percorsi di ascolto come una nuova caccia al tesoro tra land Italiane che conduca alla fine al Pyramid Cafè vero luogo di incontro e culla di collaborazioni e scambi creativi.

Caratteristiche del progetto:
Nascendo dalla genetica di Pyramid il microcosmo di LUNE EMOTIVE ne segue i principi. Non richiede un grande dispendio di prims in quanto le diverse ambientazioni verranno rezzate singolarmente.
Si tratta nello specifico di ambientazioni contenute all'interno di sfere giganti nelle quali sarà possibile ascoltare in suggestive atmosfere brani di musica e poesia erotica.
Questa sfere o Lune emotive, per l'appunto, verranno rezzate da un jukebox che conterrà anche varie informazioni. Il progetto che avrà la sua sede definitiva in una piazzola di Kastalia in prossimità del Pyramid Cafè, prevede inoltre di essere collegato attraverso delle teleporte ad altrettante land dove verranno ospitate delle singole sfere nelle quali saranno semplicemente inseriti dei racconti erotici o delle poesie erotiche da ascoltare e che a loro volta porteranno a Kastalia/Vulcano. In ogni postazione verrà inoltre dato un invito a quanti avendo capacità grafiche o musicali vogliano creare a loro volta nuove ambientazioni per l'ascolto dei racconti e delle poesie spiate dalla luna, di cui sono autrice.

Al progetto LUNE EMOTIVE SONO ASSOCIATE LA RACCOLTA FONDI PER LE VITTIME DELL'URANIO INPOVERITO PROMOSSA DAL BLOG DI FRANCA RAME E SEGUITA DALL'OSSERVATORIO MILITARE ITALIANO.

I BRANI ASCOLTABILI ALL'INTERNO DELLE LUNE SONO STATI PRESENTATI AL SECOND LYFE PRIDE DI PISTOIA A GIUGNO 2007.

Hanno contribuito assieme a me alla realizzazione del progetto tanti amici che cito con amore perchè ognuno di loro come me ha voluto dare la propria creatività senza alcun fine di lucro per il piacere di creare il bello e per la voglia di usarlo per diffondere informazione.

Per la parte tecnica: JonnyBee Cioc , magicflute Oh, Dracoita ferrentino. Antosperandeo Allen, Tololl Lane,
Per le textures e le ambientazioni: Eymerich Oh, Aloisio Congrejo, Luce Laval.
Per la parte musicale: Macy Barzane , Ingmar Koba, Rokkemasky Rolls
Per le poesie: Rigel Beaumont e la sottoscritta evaluna.

PURA VIDA!!!!!! e grassie tante che mai!

LUNE EMOTIVE (EMOTIONAL MOONS)

Purpose:
1) promote the dissemination of creative expressions of authors at their debut in synergy and collaboration, in other words, give impetus to a new form of virtual entertainment.

2) supporting these creative expressions about social issues unknown by the most part of people , providing information through the principle of pleasure using metaverso as a communications medium of issues deliberately ignored by the press and television.

3) create listening routes as a new treasure hunt among Italian lands, leading ultimately to the Pyramid Café, the real meeting place and cradle of creative collaborations and exchanges.

FEATURES OF THE PROJECT:

Born from the genetic of Pyramid the microcosm of the EMOTIONAL MOONS follow the principles. Does not require a lot of prims as the various environments will be individually rezzed.
This is in specific, locations contained inside giant spheres in which you can listen in evocative atmosphere erotic poetry and music.
This spheres or emotional moons , in fact, will be rezzed by a jukebox that will also contain different informations.

The project will have its permanent seat in a little part of Kastalia near the Pyramid Cafe, also plans to be connected through teleports to lands where they will be housed individual spheres in which will be simply incorporated the erotic stories or erotic poems to be heard and that in turn will lead to Kastalia / Vulcano.
In each location will also be given an invitation to those who have musical graphical skill wants to create new locations for listening to stories and poems spy from the moon, of which I am the author.
The project lune emotional are associated raising funds for victims of uranio impoverito (impoverished uranium) promoted by the blog of Franca Rame followed by italian military observatory

i played in extracts of lune were presented to second lyfe pistoia a pride of june 2007.

A special mention for many friends that I love who helped me for the implementation of the project.Each of them as I, wanted to give his creativity with no profit, for the pleasure of creating beauty and the desire to use it to disseminate information:

technical support): JonnyBee Cioc , magicflute Oh, Dracoita ferrentino. Antosperandeo Allen, Tololl Lane,
textures and environment support: Eymerich Oh, Aloisio Congrejo, Luce Laval
musical support: Macy Barzane , Ingmar Koba, Rokkemasky Rolls


BIO
Nasco in second life in aprile 2007, il mio ingresso parte dal blog di franca rame ed è motivato dal tentativo di entrare in contatto con quanta più gente possibile per diffondere informazione.

-fino a settembre 2007 mi "tippo" attraverso varie land dove collaboro imparando...poi approdo a Vulcano Pyramid dove con l'aiuto di Magicflute oh e molti altri amici realizzo le mie 8 lune emotive

-in ottobre tengo il primo spettacolo di poesia dal vivo presso la land di rocca rossini

-in dicembre partecipo come ospite all'evento inaugurale di Pyramid cafè con una performance con le prime coreografie e scenografie di mia ideazione

-In gennaio 2008 comincio a tenere a Pyramid cafè 10 incontri settimanali di poesia e musica dal vivo. Nel corso di questa preziosa esperienza imparo i tempi declamatori utili nel metaverso e altri piccoli excamotage utili alla buona riuscita di un evento di intrattenimento che non replica la realtà perchè rispetta i mezzi di second life e non ne violenta il rendimento...non uso streaming che impedisce l'immediatezza .

-contemporaneamente da gennaio inizio una collaborazione con ALESSIO SANTACROCE musicista livornese del gruppo LA QUARTA VIA che nel metaverso tiene incontri per la raccolta fondi e la promozione dell'associazione antropos. divento ospite abituale, su sua richiesta, dei suoi eventi ed una mia poesia viene inserita in un disco che attualmente viene venduto in Toscana per la raccolta fondi

-l'8 marzo 2008 inauguro a PYramid le lune emotive con il primo evento strutturato teatralmente in una ambientazione da me creata chiamata crisosfera (durata media degli eventi 1 ora)

- dall'8 marzo a maggio 2008 porto le coorti d'amore in molte land : eventi eseguiti quasi tutte le settimane intervallando le presenze con le performance di alessio santacroce.
Pyramid 2 eventi
saturnia 2 eventi
portocervo 2 eventi
pantelleria 1 evento
museo del metaverso 1 evento
puglia 1 evento
art factory 1 evento
roma centro 1 evento

-in aprile 2008 partecipo al pangea day assieme ad alessio santacroce con una performance poetica
http://thepyramidcafe.ning.com/video/video/show?id=2031098%3AVideo%3A1464

-maggio 2008 breve collaborazione con la casa editrice vol§ver prims edizioni partecipo come voce narrante alla presentazione del primo libro nato in second life.

-maggio 2008 ho una breve collaborazione con il mensile di second life di eros boa che ospita un mio spazio.

- il 29 giugno Presento Le coorti d'amore in Real life alla manifestazione Marghera estate Marghera Village con uno spettacolo di 40 minuti visibile in ARCOIRIS TV .
http://www.arcoiris.tv/modules.php?name=Flash&d_op=getit&id=10104
dal titolo "Versi dal metaverso". sempre al fine di promuovere informazione attraverso il piacere.


poems by: Rigel Beaumont an I, evaluna.

venerdì 26 dicembre 2008

Luce Laval


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of


Luce Laval
Friday, December 26 - Sunday, December 28. 2008

(10 PM CET - 01 PM SLT)


"ART OUT OF THE LOO"

BIO
I am luce laval and I was born into this virtual world on March 14 2007.

I flew and wandered without a goal for some time to find a reason for "this life'' until I discovered INDIRE (Italian sand box ) and a window opened into the world of unlimited imagination and creativity and I found my reason.

In the Indire sandbox I met welcoming friends who helped me along this discovery of the ''build.'' They were there with me the first time I showed my work to the Pyramid of Indire Museum and this inspired my creativity to explode. It was also here that I met Jeb Söderström (artist and scripter) who helped me complete my training.

The colors, the reflection and movement are the''whole''of my sculptures and, although not a scripter, I create scripts to use in my work.

I like to get extreme and and experiment which sometimes results in unexpected effects I had not planned -- "happy accidents."

I create much of my work on the Platform Kastalia in the Vulcano sim, a fantastic island which provides room for me to explore creatively. I have found wonderful synergy here with some wonderful artist friends.

More recently, I have been creating pieces on Caerleon Isle (an American sim) with wonderfully generous artists where I continue experimenting with other forms of art.

My work has been exhibited or can be found in the follwing galleries:

Museo del Metaverso (director Roxelo Babenco)
Greenfield Room - Post Utopia (Director Roberta Greenfield)
Lars Art Gallery (Director Lars Riederer)
Creation Studio 33 Art Maniac (Director Monroe Snook )
BooPerFunk Gallery of Art (Director Booperfunk Moseley)
Factory ArtHouse (Director Primo Furse)
The world of glass (Director Flower Exonar)
La Piramide (Director Lyon Igaly)
Arkitris

domenica 21 dicembre 2008

Bryn Oh



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Bryn Oh

Sunday, December 21 - Monday, December 22. 2008
(09 PM CET - 00 PM SLT)

ARENA EX.IT slurl (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

BIO
http://brynoh.blogspot.com/
Bryn Oh is the online ghost artist of a real life oil painter. She is a concept really. The idea is to see if an entity that exists only online can succeed as an artist. Can a digital character step forward from the second life and enter the first life. Could she exhibit in real life shoulder to shoulder with flesh and blood artists?

The visual artist essentially has one main purpose, to make the viewer look at or interact with their creation for as long as possible. When the viewer has moved away then you may have lost them so essentially don't let them leave. A good artist will subtly employ different techniques to keep the eye of the viewer traveling within the piece. For example, generally (and all art "rules" are general) the viewer’s eye will enter a painting starting in the bottom right hand side. The eye tends to travel counter clockwise in a circular manner moving from focal point to focal point. The artist will then try to lead the eye to areas of importance. This can be done through colour theory, composition or a multitude of other methods. The artist wants to capture the viewer and suspend their disbelief. Make them feel like they are within the painting. I like to work on large paintings to block out the viewer’s peripheral vision. Don't let them see a light switch or another painting or even another person in their peripheral because that only anchors them to the knowledge that they are in fact within a gallery setting looking at a 2D image. Those elements prevent the viewer from becoming fully immersed. And this is where Second Life comes in. I believe the next big art movement will be immersive art, and I think second life is the start to this. We still look at a computer screen and can be distracted by our peripheral, by the need to use a keyboard, by our cat or by the phone ringing. But we have taken the step to be immersed in a 3D environment rather than viewing a 2D image. When space is available I create a story to catch the viewers attention. I create mysteries or environments for participation, and I am constantly trying to think of other ways to further immerse the viewer. We are at the beginnings now but I imagine the art of the future to be when someone comes home from work and plugs into an environment. They might be transported to a canoe on a lake with calling loons or their grandmothers’ kitchen. But perhaps the real test of an artist will be drawing out the shiver one feels when their virtual lover caresses their cheek. The feeling of love for an entity that does not exist in the real world, but was able to draw forth such an emotion due to the viewer’s full immersion into a storied environment.







sabato 20 dicembre 2008

AOM - Avatar Orchestre Metaverse

uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

AOM - Avatar Orchestre Metaverse

Saturday, December 20, to Monday, December 22. 2008
10PM CET - 01 PM SLT)

ARENA MdM slurl: http://slurl.com/secondlife/Uqbar/47/222/722

SATURDAY: Slippery Slope - The Heart of Tone - Aleatricity
SUNDAY: Fragula - New Economy -In (whirled) Trance
MONDAY: PwrHm -Avatars's Brew -Wee.No.Kresh


1. VICKY'S MOSKITOS
composer/concept: Harold Shellinx aka Hars Hefferman
realisation : Bjorn Eriksson aka Miulew Takahe , ookoi, Pomodoro Bolzano
world premiere (mixed reality): March14, 2007 at art.think.box SL and de Waag Society Amsterdam
instruments: Andreas Müler aka Bingo Onomatopoeia
text:
Vicky's Moskitos #13, directed by Miulew Takahe has been presented at the Art.Think.Box SL performed by the Avatar Orchestra Metaverse and simultaneously at the Waag Society Amsterdam, presented and performed by ookoi and additionally screened and webcast as part of a live emission of Killer TV. Except for Vicky's voice reading, a text by Harold Shellinx, which was streamed live from Sweden, all sounds used (typing, clicks, bumps, water, goats and more) were found and played within Second Life, by means of 'aviophones', created by Bingo Onomatopeia.
2. FADHEIT
(Variationen über die Fadheit Nr. 2 – für Avatar Orchestra Metaverse)
composer: Shintaro Miyazaki / Maximillian Nakamura
world premiere: March 27, 2007 at amphitheater in Odyssey SL
instruments: designed and build by the composer
text:
'Fadheit' is a piece of soundart, that existed before in RL. Based on a Soloversion for a Laptop (Supercollider 3) the composition was played also by Laptoporchester Berlin. The german word "Fadheit" means something like staleness. The composition deals with elementar sounds of a violin and tries to explore elementally these sounds. This produces a somehow stale environment. In East-Asia (China, Korea, Japan) staleness is often also positivly denoted. Fadheit is then the reduction of the basic things and of the crucial and essential moments.
3. RUE BLANCHE
The name of the piece is inspired by the book 'Le vol d´Icare' by Raymond Queneau. Icare is the main character who walks out on is author. One day he disappears from his author and this is the frame of this story. The character Icare did not want to be locked inside the story of the author and when suddenly he gets free he explores a new world. Icare finds himself on a zero point and that is the street called Rue Blanche. Icare seems to enjoy this and he from there he explores the new life. Things he has not been able to do before. He feels very free and with lust for life. He also falls in love with LN.
Rue Blanche was made as an experiment to work with sine tones in harmonic series in an orchestral context. A sine tone is the most simple and pure waveform consisting of only one frequency. A harmonic series is a progression of tones with start from the fundamental tone frequency and then 2, 3, 4, 5, 6 times the fundamental frequency. The HUDs was prepared with two sets of sine tone harmonic series. In addition to the sine tones the piece includes found sounds or field recordings.
composer: Bjorn Eriksson aka Miulew Takahe
world premiere (mixed reality): May 12, 2007 at Virtual Haidplatz in Odyssey,
presented live at art.xxXtenxion germany and ljudrum sweden happenings.
instruments: Andreas Müller aka Bingo Onomatopoeia
4. WEE NO KRESH
The Onomatophone was created out of the idea to build an instrument with real 3-dimensional sound. The result is an instrument that separates the control-interface from the sound-generation: six spheres sending out audio fly right through the audience, thus giving everybody a unique, continuously changing mix. Technically, it is a project for learning the coding of LSL (Linden Scrpting Language), I had to create an interface controlling the sounds as well as the movements of the spheres - plus visual feedback for the audience (and player) as the buttons change color when clicked.
In order not to make this a solo-piece for me, I extended the instrumentarium and created a special HUD for Miulew to do the vocal/solo role, so the general arc of tension for the whole song would not have to rely on me alone remote-controlling loops. The rest of the orchestra has HUDs to add percussive spice to the whole thing.
composer: Andreas Müller aka Bingo Onomatopoeia
world premiere: May 12, 2007 at Virtual Haidplatz in Odyssey,
presented live at art.xxXtenxion germany and ljudrum sweden happenings.
instruments designed and built by Andreas Müller aka Bingo Onomatopoeia
5. URSONATE DECONSTRUCTED
The original Ursonate consists of a written organization of phonetics,with notations in German. No notes, tempi, or formal dynamics are given, allowing the performer a bit of freedom. In his notes to the piece, Schwitters writes "As with any printed music, many interpretations are possible. As with any other reading, correct reading requires the use of imagination." For the Avatar Orchestra version of Ursonate, composer Shintaro Miyazaki cut up a interpretation by Adachi Tomomi into many audiosamples of different lenghts and visualized this process by using avatar-deforming scripts by Gazira Babeli as "ready-mades" for its own piece of conceptual scriptbased soundart. Schwitters Ursonate can be interpretated as a reflexion on the medium and speaking technics of language itself. The Deconstruction of the avatars in "Ursonate Deconstructed" leads to a reflection of the technical basics of Second Life and thus also of virtual digital art itself. By creating a war-game like situation Miyazaki refers not only on the kittlerian notion that all media technology especially the computer, but also the synthesizer is born out of war technologies, but also on the fact that the development of computer games was a consequence of the simulation systems invented to train troops and soldiers during the cold war. "Ursonate Deconstructed" is an attempt of bringing these facts to an interested audience in a game-like, playful way.
by Kurt Schwitters (1887-1948),
arranged by Shintaro Miyazaki aka Maximillian Nakamura
world premiere: November 2007 at Wien Modern 07
Soundsamples courtesy Adachi Tomomi
SL-Code Scripts courtesy Gariza Babeli
6. FRAGULA
composer: Bjorn Eriksson aka Miulew Takahe
world premiere: June 2007
instruments and animations designed and built by Andreas Müller aka Bingo Onomatopoeia
The piece is a play with words "fragment", "fragile", "fragula" and "Dracula". The visual part of this piece is made from small and big movements and animations of avatars while having the sound sack being colored in different colours. One of the major ideas about this piece is to have the orchestra to wander from a fragile and fragmented digital synthezised sound texture into a more analog acoustic and not so fragmented sound texture, and then come back to where it all started. This is aurally symbolized in the granulated synthezised sounds of sine waves, square waves and sawtooth shaped sounds. Also arpeggiated synthetic figures then gradually transform into the sounds of an old harmonium with unprecise playing. There is also a transitional sound in between the digital and analog sound sources where a time stretched harmonium sounds gets this role. There is three groups of players in this piece as the different sounds forms chordal sound textures.
7. SLippery SLope
"SLippery SLope" was composed exclusively for the Avatar Orchestra Metaverse in the popular virtual world, Second Life. This classically influenced new music composition uses a special written score and custom designed instruments as well as functioning reproductions of classical instruments. The composition itself is based on the virtually geophysical location and proximity of each Orchestra performer as well as their respective audience. Thiscomposition is as much an aleatoric endurance performance piece as well as an experiential product of 19th century Romantic Composer ambitions. The goal for each Orchestra performer (as well as the composer) is to successfully ascend 3 coloured slippery slopes. The composition ends once every performer has successfully ascended all 3 slopes.
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: June 30, 2007 at Virtual Haidplatz, Odyssey SL
and Pages Festival at Notice Gallery, Deptford GB
instruments: Andreas Müler aka Bingo Onamatopoeia
set design: Detlef Thomas aka Dethomas Dibou
hyper-instruments: Robbie Dingo
8. RIESENRAD
This timbrally maximalist composition is an homage to all the composers throughout history that have either lived, worked or premiered any of their own compositions in Vienna. Structurally speaking, this composition can be seen as a hypermodernist and mechanistic "proof-of-concept" rather than a Romantic style composition with a clearly defined programmatic narrative with a Schenkarian tonal resolution hierarchy. The "real" Riesenrad is actually Vienna's largest family-sized Ferris Wheel and a familiar tourist attraction. In addition to virtual clasical instruments, the "modernists" have a special HUD interface where they can improvise using 24 recycled samples from various composers affiliated with Vienna. Another unique feature of this orchestral opus for Second Life is the fact that the composer/conductor is also responsible for producing classical drone/engine sounds from an exclusive HUD interface. So in this sense, the composer/conductor is also a performer in realtime. composer: Jeremy Owen Turner aka Wirxli Flimflam
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: November 24, 2007 at Wien Modern Festival, Austria
set design: Detlef Thomas aka Dethomas Dibou
instrument: Andreas Müler aka Bingo Onamatopoeia
9. THE HEART OF TONES
dedicated to the memory of Toyoji Tomita
composer: Pauline Oliveros aka Free Noyes
world premiere: April 17, 2008 at Deep Listening Institute's Women and Identity Festival , New York City, USA
instruments + receivers: Andreas Müller aka Bingo Onomatopoea
This piece was originally composed for trombone and two oscillators, and commissioned by Abbie Conant and her Wired Goddess Project during her residency at Mills College in the Fall of 1999. The premiere of the piece was done at Mills College. This is an ensemble version of the piece adapted for the mixed realities of Second Life and Real Life, combining virtual instruments with live trombones and voices streamed into Second Life. The Heart of Tones: A tone, in this instance, D4, is minutely explored in the smallest possible increments on, above and below the prescribed pitch, through the smallest timbre variations and spatial locations by performers on virtual and physical instruments. The pitch variations are never more than a half step away from the given pitch. The resultant beats, timbral shifts and audio illusions create rhythms, transformations and textures of depth. The focus is on listening to the acoustic beat frequencies and the overtones that result from playing tones together that are very very close together in frequency. The musicians decide independently and intuitively on the variations.
10. XAANADRuuL
Stockhausen's Pleasuredome 4 Sirius Business
dedicated to the memory of Karlheinz Stockhausen
composer: Jeremy Owen Turner aka Wirxli Flimflam
world premiere: May 2008 Voice + + Festival 2008, Open Space, Victoria, Canada
instruments: Andreas Müller aka Bingo Onomatopoea
architect + set design: Detlef Thomas aka Dethomas Dibou
world premiere: XAANADRuuL is a Second Life composition in 3 sections created for the Avatar Orchestra Metaverse. One can see this composition as an official elegy/tribute to the Modernist music pioneer, Karlheinz Stockhausen. XAANADRuuL was created from the samples that were solely derived from the composer's own digitally manipulated voice. This composition was inspired by Stockhausen's claim of being an alien from Sirius and so the 3 sections of this composition correspond to Sirius A, B and C stars. In addition, there are also many references to Xanadu (including the movie with Olivia Newton John) The Opening Ceremonies take place on Sirius A where angels sing along with the selected voice samples heavenly heights on the ceiling of a pentagonal geodesic dome and also on Sirius B where meandering avatars vainly attempt to communicate with these alien angelic muses using only pre-recorded samples. Sirius C is a "meta-composition" and is performed by the public throughout Second Life.
11. PwRHm
PwRHm explores electricity and connectivity through the relationship of 2 sets sine tones tuned to the harmonic series of the Alternating Currents of the North American (60 Hz) and European/Asian (50 Hz) electric systems respectively; modified field recordings of electric motors and generators from each continent; and the live breath rhythms of the globally dispersed players. PwRHm uses 4 'instruments' created within the Second Life platform. The instrument sounds are made from sets of short (3- 7 second) sound samples put together in a HUD (Heads Up Display) configuration. Each avatar/player is playing one or more of the instruments designated by their geographic location to make the combined sound of the piece. The globes held by the players are 'receivers' that emit differently coloured particles according to the particular instrument they each play, and the pitch and volume of each sound as it is played. In some ways, PwRHm is an investigation of the musical expressiveness that might be possible with these electrically rooted source sounds through a combination of conducting and telematic improvisation.
composer: Humming Pera aka Tina Pearson
world premiere: April 17, 2008 at Deep Listening Institute's Women and Identity Festival , New York City, USA
instruments + field recordings: Andreas Müller aka Bingo Onomatopoea
particles by Sachiko Hayashi aka Goodwind Seiling
12. WASTE FROM REAL LIFE
With a blend of sounds including synthesizer patches, drum and piano samples, this piece can be performed with live percussion and other instruments, and includes samples of sounds gathered by the performers from their 'real' lives.
composer: Biagio Francia aka BlaiseDeLaFrance Voom
world premiere: July 26, 2008 at art.xXtenxion 2008, Regensburg, Germany and art.think.box, Netherbeck SL
sampling: Biagio Francia aka BlaiseDeLaFrance Voom
instruments and animations built by Andreas Mueller
13. THE NEW ECONOMY
This piece was composed for a concert by AOM at the Centre for Culture and Politics, De Balie Movie Theatre, Amsterdam. In his real life, Biagio Francia is an economist and musician. He composed this piece with sounds from field recordings, text in different languages about currencies, and samples from piano and synthesizer sounds.
composer: Biagio Francia aka BlaiseDeLaFrance Voom
world premiere: August 30, 2008 at the Goodbye Dollar Festival, deBalie, Amsterdam, The Netherlands
instruments + animations: Andreas Müller aka Bingo Onomatopoeia
14. IN WHIRLED (TRANCE) FORMATIONS
An improvisatory piece that invites participants to transform themselves through sounding and moving, with members of AOM employing North's virtual versions of his RL Singing Masks as "vehicles of transformation." The result is intended to be a spontaneously playful shaping of sound, light, and motion. This is a simple conceptual piece calling for improvization, "spontaneous order",as Pauline Oliveros calls it given a particular mind-set. In this as well as other Singing Mask ceremonies, my interest is in listening into the moment and using masks to connect with alternate realities, modes of cognition, if you will, or underlying fabrics, weaves of energies. Within this framework, everything is "perfect." No need to worry about making mistakes. Simply remain aware of the basic conditions: listening, transforming, or in other words being in whirled trance (formation).
composer: Norman Lowrey aka North Zipper
world premiere: October 3, 2008 at Drew University, Madison, New Jersey, USA
instruments, virtual masks + animations: Norman Lowrey aka North Zipper
15. ALEATRICITY
"Aleatricity is 200 years of science, technology and cultural history put into a noisy little piece, with Frankenstein as the glue sticking it all together. " This piece, written by Andreas Müller (aka Bingo Onomatopoeia) for the Avatar Orchestra Metaverse in 2008 uses only samples generated by circuit-bent instrument and homemade oscillators. Thus, these sounds cannot be assigned to a definite pitch or scale, they seem to be aleatoric at first glance. But upon a closer look at the technology of their electronic generation, one quickly realizes that they are not at all: they are created by unambiguous laws of digital logic, following simple yes/no-decisions. This is reflected in the title: "Aleatricity" is a blend of "aleatoric" (random) and "electriciy", two words whose close relation is being illustrated by the visual realization in Second Life: the accidental discovery of the nerve-system by Luigi Galvani and the act of writing against the boredom of a rainy summer by Mary Shelley, which procreated the world's first science-fiction novel "Frankenstein" are brought into a visual and acoustic relation which exemplifies that seemingly unconnected things are often closely related.
composer: Andreas Müller aka Bingo Onomatopoeia
world premiere: November 20, 2008 at EMPAC, RPI, Troy New York
instruments + animations: Andreas Müller aka Bingo Onomatopoeia
16. PATAPHONE AOMPROVISATION
Michel Waisvisz was a composer, performer and inventor of experimental electronic musical instruments. He was the artistic director of STEIM in Amsterdam from 1981 to his passing in June of 2008. At STEIM, he collaborated with musicians and artists from all over the world. As the avatar Pata Mayo, he made the Pataphone in Second Life, planning to develop it over time. Its delightful sounds reflect the adventurous sonic mind of its creator, who infected all of us with a love for play and delightful discovery in sound. Thank you, Michel.
composed by AOM as inspired by Michel Waisvicz' Pataphone
world premiere: September, 2008
Second Life instrument installation designed and built by Michel Waisvicz
17. BIRTH
This new piece by media artist and rock musician Liz Solo is a work in progress exploring notions of birth in real life and the virtual world. The sounds include recordings from inside the womb, fetus heartbeats, baby cries, bells, and other sounds. The 3 instruments played by the avatars were built by Liz in Second Life, and will become HUD instruments worn by the avatars for future versions of the piece.
composer: Liz Solo aka lizsolo Mathilde
world premiere: Octobre 24, Rock Can Roll Festival, St. John's Newfoundland, Canada
instruments + installation: Liz Solo aka lizsolo Mathilde
18. PLEIADES
Pleiades is a collaborative mixed reality composition created and performed by members of Tintinnabulate and Avatar Orchestra Metaverse. Tintinnabulate is the performance ensemble formed with Pauline Oliveros' advanced seminar at Rensselaer Polytechnic Institute in Troy, New York, USA.
composer: Norman Lowrey aka North Zipper
world premiere: November 20, 2008 AOM concert with Tintinnabulate
at EMPAC, RPI, Troy New York
Avatar Orchestra Metaverse materials used in Pleiades:
Pleiades instruments and starships designed and built by Norman Lowrey
Singing Masks and mask instruments designed and built by Norman Lowrey
PwRHm instruments conceived by Tina Pearson and built by Andreas Mueller
XaanaDruuL instruments conceived by Jeremy Owen Turner and built by Andreas Mueller
Fire Balls built by Tina Pearson (aka Humming Pera)
19. AVATARS BREW
The hint in the title to Miles Davis is to inspire the members to listen, improvise and rehearse on stage. Within this frame each member of the orchestra will play with the framework and a dedicated choice of all other sources of sounds and animations available live through environment or inventory. The premiere performance (ISIM, Denver, November 20, 2008) included 2 giant pianos, Michel Waicvicz' Pataphone, a virtual cello, Norman Lowrey's virtual masks, Andreas Mueller's Aleatricity keyboard, Shintaro Miyazaki's Fadheit sounds and a few mysteries.
composer: Leif Inge aka Gumnosophistai Nurmi
world premiere: December 5, 2008 at ISIM Denver, USA
Prim instruments:
Patafone by Pata Mayo aka Michel Waicvicz
Giant pianos by Elixer Aero
Single samples:
Bitches Brew samples, especially «lastbop» that is cue for others to join.
Mechanics:
Onomatophone with Bitches Brew cords (Andreas Müller aka Bingo Onomatopoeia
Floating Sound Cube by AngryBeth Shortbread
BIO
Avatar Orchestra Metaverse is a global collaboration of musicians, media-artists and sound artists, who meet in the virtual space of Second Life to explore the boundaries of space and music. Although being globally distributed (Canada, USA, Germany, Sweden, Norway and Japan), they meet to play and work together in real-time. They do not try to imitate a conventional orchestra, but use the new medium as an instrument, where the generation of a sound can also trigger movements and graphics. The result is a new audio-visual experience, where the audience is witnessing a live-event, played by musicians thousands of miles apart.