Visualizzazione post con etichetta visual art. Mostra tutti i post
Visualizzazione post con etichetta visual art. Mostra tutti i post

giovedì 19 febbraio 2009

Nicolas Sack



uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Nicolas Sack
Friday February 20 - Sunday, February 22, 2009
(10 PM CET - 1 PM SLT)
Bio

Nicolas Sack nasce in Second Life il 4 aprile 2007. Ben presto si dedica al disegno di moda ed al building, senza peraltro ancora intuire le potenzialità creative insite nel Metaverso.
Dopo una pausa di inattività e di lontananza da SL, rientra e comincia la collaborazione col Museo del Metaverso, che prosegue fino ad oggi. Durante questo periodo, aiutato e sollecitato dalla viva ed interessante attività del MdM e dei suoi collaboratori, subisce il fascino delle textures e dei suoi colori, cimentandosi nella creazione di opere che riscuotono un valido consenso già dal primo momento.
Tutta la sua opera è influenzata dal colore e dal suo movimento, integrati in strutture semplici e geometriche, che ne esaltano con variazioni cromatiche semplici, l'effetto suggestivo.
Cubi, griglie e coni, se da un lato sembrano suggerire un riferimento alle luci vivide e multicolori della metropoli con le sue insegne, dall'altro si mescolano e si intrecciano in un arcobaleno presente già in natura.
Nicolas Sack attualmente frequenta ed è tester anche nella OpenSim italiana di Cyberlandia, dove questa stessa esposizione è presentata in contemporanea con Second Life.
Per accedere a Cyberlandia, bisogna registrare un avatar, alla pagina http://www.cyberlandia.net/ quindi teleportarsi all isola "Cyberlandia".
Oppure da qualunque grid opensim abilitata all hypergrid utilizzare la slurl: secondlife://grid.cyberlandia.net:9000/
Cyberlandia è una grid italiana basata sul simulatore Opensim. dove chiunque puo creare gratuitamente un avatar o inserire una propriaisola estendendo in maniera collaborativa il mondo virtuale.



lunedì 16 febbraio 2009

Nathalie Fougeras aka ida Aabye


uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Nathalie Fougeras aka ida Aabye

DOUBLE_SKIN versus "choreography for one hand"

Monday, February 16 - Wednesday, February 18, 2009
(09 PM CET - 12 PM SLT)
2 live performances sessions each day at 09 and 10 PM CET - 12AM SLT and 01 AM SLTlimited at 5 persons in each session
DOUBLE_SKIN versus "choreography for one hand"
Double_skin project was in the Residency program at the bains connective::art laboratory, Brussels, 01& 02 2008 , supported by the Communauté française de Belgique, Arts numériques , partner in SL: Diabolus Carp

BIO
http://nathaliefougeras.org/
Nathalie Fougeras studied the contemporary art and she obtained a post-diploma ARI (interactive research) at the School of Art E.N.S.A.D. in Paris.She began to explore new media with interactive cinema, exhibited her works in several festivals like Jouable Geneve-Kyoto-Paris. From 2007 she performs in two online remote groups where she explores the performing art and the mixed reality.Also she curated ‘Stream On You’ at the Centre for the Digital Cultures and Technology in iMAL Bruxelles. She is co-producer of the Upgrade! Ostersund-Stockholm.Her last project ‘double_skin’ explores the identity, the bodies, the spaces and the avatar.

sabato 31 gennaio 2009

Cienega Soon





uqbar. media art culture e Rinascimento Virtuale

Vi invitano all'apertura di /Invite you at the Opening of

Cienega Soon


Saturday, January 31 - Monday, February 02, 2009

(10 PM CET - 01 PM SLT)

ARENA EX.IT slurl: (http://slurl.com/secondlife/Experience%20Italy%20NW/93/71/67)


BIO:
Cienega Soon arrived in Second Life® 12/2/2006. logs in from southern California USA

Cienega’s RL artwork runs through many mediums; Oil and acrylics, sculpting with metal and wood on a large scale. Soft Leather and feather work mixed with glass, and her stained glass work.
Cienega's reason for not bringing her RL work to the grid, is her view of the differences of each environment. She sees a special beauty in Second Life® and believes it should be celebrated in its environment without her RL stuff hanging around in an unnatural view.
Art to Cien is alive everywhere she creates it, an expression of her need to sing with her hand and eyes.
Cienega Soon's Second Life® became exciting after she discovered the snapshot feature at the bottom of the screen in June of 2007. Experimenting with her newly purchased PScs2 program launched her Second Life® career.
Opening her first Gallery in Valeriya, August 2007.
NOW, Two New** Galleries on a new Sim: Juicy by Cienega Soon
**Cienega Soon Gallery @
**Juicy ~A dark castle gallery**Juicy Gallery ~to gather brand new SL artists getting their work seen
____________________________
Her high quality prints, canvasas and custom cards are avaliable at her ImageKind online Gallery. link available in her website
____________________________

**Accomplishments:
KoinUp Winter Photo Hunt session December 15th, 20083rd place "Flurrries"
Orange Island Photo Sessions Co-Hosted with KoinupNovember 14th, 2008
http://www.orange-island.com/?p=1110
Exhibiting artist at the RL exhibition Rinascimento Virtuale (Virtual Renaissance) which will open at the Museum of Natural History in Florence, Italy. October 21, 2008-January 7, 2009
**Uqbar Media Art Culture 'ARENA'October 21, 2008 through January 21, 2009The biggest exhibition of art that has come true in Second LIfe®carried out in contemporary with the exhibition of Florence in the spirit of the Museum del Metaverso. The works will be exposed to the attention ofcritics, curators, collectors and lovers of art**Cienega Soon 'ARENA' EX.IT sim January 30, 31st 2008 - February 2, 2009
Burning Life 2008 Exhibit: Oil PigsOIL PIGS @ Burning Life 2008Designed & Created by:Cienega SoonGigmonger StineSound effects Creator: Lorin Tone

Mentor for Koinup "Mentors Project"
An Exhibiting Artist for SL5B "Darkness" June 23rd - July 7th 2008Her SL5B exhibit "Darkness" was a walk through her darker side with emotions and places to see as light is invited to play across the edges of things crying to be seen and understood in a unique setting. 􀀂
Guest judge for the "Photomania Contest" held at the City of The Arts on Hyacinth Island, hosted by Kritz Etzel, June 2008.
Placed top 20 finalist of over 400 entries in the Stiletto Moody "Picture Your Moods" photo contestMay 3, 2008
Winner of the Koinup® Exotic Contest, March 18, 2008 http://www.koinup.com/contest/exotic/ http://nwn.blogs.com/nwn/2008/03/new-world-tab-4.html
Winner of the Slartist IDOL contest earlier this year, February 2008
http://www.slookinglass.com/index.php?option=com_content&task=view&id=262&Itemid=124
Avatrait Presents Cienega Soon for the month of December 2006. she is now one of Avatrait's galleried Artists in their RL gallery just outside of Chicago, Illinois.
___________________________
ARENA exhibit
Saying emotion and feelings with art is like music. There is a flow of sound through out my work. A little on the dark side, but still light enough to find a connection.
Rancor is my most important piece so far. I have a need to convey the pain of betrayal.
The over reaction of jealousy and the feeling of retaliation.Here Rancor is a reminder that hate and un-forgiveness causes scars in both directions. The one holding the hate, and the one receiving it.
Walk through Rancor ... there is a small moment of a break through when you walk into love.
If you carry any un-forgiveness I hope you can see a bit better. Just release it and feel free for a moment.
I hope you enjoy my carnival of displays and the pieces I have included. You will find many for L$50.

Thank you for coming
Cienega Soon

giovedì 22 gennaio 2009

Alan Sondheim






uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of

Alan Sondheim aka Alan Dojoji

Friday, January 23 - Sunday, January 25, 2009
(10 PM CET - 01 PM SLT)
ARENA EX.IT slurl: (http://slurl.com/secondlife/Experience%20Italy%20NW/128/128/37)

Web
http://www.alansondheim.org
http://sondheim.rupamsunyata.org/
Debris Field is composed of all the objects I have worked with for the past eight months in Odyssey; it's an archaeology of one site by another - an archaeology that constructs something new out of the ruins.

It's not ruins: It's compressed history. It's a history of compression, of textures, of objects, of mistakes, of failures, of errors, of misery, of language/sex/body, of avatar sheave-skin. It what happens when an insomniac gets hold of a virtual world.


Architecture for a new year:
- shapes matter less than the comfort that coheres within them.
- outside assume vagaries and opposition.
- architectures as transitional objects.
- living within the teddy-bear.
- in the Second Life installation: dynamic micro-architectures of
- deconstruction and enclosure.
- no entrances, no exits: one appears, disappears.
- what constitutes coming and going are virtual particles = people.
- virtual to the extent that one passes through doors and walls: one passes through flats, nodes, and textures. nothing is comfortable when the transitional turns on you.
- Second Life = transitional object = preparation for virtual life.
- real life = virtual life; body = inscription; wryting = body; - uncanny = inscription; world = word; word = idiotic.
- micro-architectures of the visible: setting up the camera image just so: harboring time of day, weather, height, distance from avatar or avatar viewpoint, location beneath the ground or water surface or clothing, location in collusion with sheave-skin, moment of capture = arrangement of objects in flight.
- micro-architectures within objects in flight: buildings escaped from occupants, homes escaped from families, dwellings escaped from inhabitants, bodies escaped from inscription.
- bodies escaped from inscription: debris of the body, abjection.
- abjection in micro-architecture: no place to sit, no place to lie: an avatar
never lies. no place to sleep: an avatar never sleeps; no place to declare: an avatar tells the truth.
- coordinates, program, language, protocol, code, alphanumerics,binary oppositions: the truth of anything unforsaken in the saying of it.- micro-architectures: between code and architecture.

For Arena installation in Second Life:
1. Dropping those objects which have been taken - piled, flight: every- thing flees, there's always clear space.
2. Physical objects: non-phantom, but dropped, held in position, but whatever for?
3. Something tawdry, indigestible.
4. Flight to such a degree that they soon tunnel out of site (for most settings), head out of world - the site has to be _tended,_ constantly refurbished. Tended = a tendency to _disappear._
5. To work on _inpenetrable_ sound.
6. To work on transparent non-phantom objects: another position.
7. Intensities as things meld into one another - in the form of a debris field.
8. Debris field = Gaza-slaughter. (title?)
9. Particulation of objects.
10. Object rings with internal physical objects can't get out.
11. None of the above.
12. Try and reach 4098m with pile. (Got to 2327.)

How to view here and in the Odyssey show

suggestions
1. Try turning the glow off. Go to preferences, graphics, and uncheck basic shading, if it's on. Basic shading seems to use up more resources than anything else with the rendering engine. You can also set things like rendering distance; the lower the distance, the faster the loading.
2. Turn the video media button off. This on the lower right-hand corner of the screen. If you turn it on, the texture-mapping consumes a huge amount of resources. On the other hand, the audio for the parcel (the audio button) runs fairly lean.
3. If you find the space too cluttered to enter, try flying in.
4. If you find flying in too cluttered, fly higher, and drop in. There is a dome in the center of the space which you can enter.
5. Most objects on the ground level (and some beneath the ground, on the seafloor) will flee from you - what looks crowded from a distance might well clear out.
6. If it clears out, look up - you'll see all sorts of things above you.
7. Fly vertically to see the rest of the exhibition. If you can't fly as high as you want, click control-alt-d, which opens up an advanced menu. Open the menu and get rid of camera constraints. You can then move the camera at a great distance from your avatar body - your viewpoint moves independently, and you can move at least to the top of the exhibition, which is maybe a mile or so up, SL measurement.
8. If you get stuck anywhere, teleport back in.
9. Try moving inside the objects; the interior textures are often different from the exterior ones (this is almost always the case with the spheres).
10. You can push objects vertically into the sky by moving beneath them and flying; they flee upwards.
11. You can see the exhibition 'differently' by using the advanced menu, going to render, and then looking for info - clicking on any one of the info options will give you different viewpoints.
12. You can often sit on moving objects, which will whirl you around; if you sit on an object that moves vertically as a result of your proximity, you can ride it up. When you stand up again, you can fall down back into the space. The riding height seems to be around 4098 SL units, but unless you have a flight bracelet or feather, you probably won't go that high.
(Gaz can go anywhere.)
13. Moving about on the ground level, keep the sound turned on (lower right), and you'll hear a variety of songs about SL and language. These mix with a number of looping sound modules embedded in the space.
14. Go to http://www.kippiefriedkin.com/resources/secondlife-viewer-cheatsheet.pdffor shortcuts for all sorts of rendering possibilities; most of these are also available in the menu or advanced menu.
15. If you've been moving around SL a lot, go to preferences, and empty your cache; this might speed things up. You'll have to restart SL again.
16. If you see a sign for teleporting, try it. Sometimes it will lead back to the ground level, sometimes to the seabed, sometimes to a skysphere. All of these locations have clickable objects which will take you else- where (or back to the same space but at a slightly different location). You might have to right-click on the object, then click on teleport - or you might just left click - it depends on the object.
17, Try different 'lenses' - click on control-8 to make the image wide- angle, control-9 to return to normal, control-0 for telephoto. Repeated clicks work as well - with control-8 you can create extreme distortions.
18, Try moving into 'small' spaces and look about. You can save snapshots of anything you see, on your hard drive.
19. That's about it. The general idea is to run lean, fly about, teleport back if you're stuck, play with the controls. The architecture is constantly changing and deconstructing itself – play.original exhibition

lunedì 19 gennaio 2009

Cheen Pitney





uqbar. media art culture e Rinascimento Virtuale
Vi invitano all'apertura di /Invite you at the Opening of
Cheen Pitney aka Kurt Reichel
Monday, January 19 - Wednesday, January 21, 2009
(10 PM CET - 01 PM SLT)